internal static void LoadAllocation() { _profile = new CustomAllocation(_profilesDir, Settings.AllocationFile); try { _profile.ReloadAllocation(); } catch (Exception e) { Log(e.Message); } }
public void Start() { _dir = Path.Combine(Environment.ExpandEnvironmentVariables("%userprofile%/Desktop"), "NGUInjector"); if (!Directory.Exists(_dir)) { Directory.CreateDirectory(_dir); } var logDir = Path.Combine(_dir, "logs"); if (!Directory.Exists(logDir)) { Directory.CreateDirectory(logDir); } OutputWriter = new StreamWriter(Path.Combine(logDir, "inject.log")) { AutoFlush = true }; LootWriter = new StreamWriter(Path.Combine(logDir, "loot.log")) { AutoFlush = true }; CombatWriter = new StreamWriter(Path.Combine(logDir, "combat.log")) { AutoFlush = true }; AllocationWriter = new StreamWriter(Path.Combine(logDir, "allocation.log")) { AutoFlush = true }; try { Character = FindObjectOfType <Character>(); Log("Injected"); LogLoot("Starting Loot Writer"); LogCombat("Starting Combat Writer"); LogAllocation("Started Allocation Writer"); Controller = Character.inventoryController; PlayerController = FindObjectOfType <PlayerController>(); _invManager = new InventoryManager(); _yggManager = new YggdrasilManager(); _questManager = new QuestManager(); _combManager = new CombatManager(); LoadoutManager.ReleaseLock(); DiggerManager.ReleaseLock(); Settings = new SavedSettings(_dir); if (!Settings.LoadSettings()) { var temp = new SavedSettings(null) { PriorityBoosts = new int[] { }, YggdrasilLoadout = new int[] { }, SwapYggdrasilLoadouts = true, HighestAKZone = 0, SwapTitanLoadouts = true, TitanLoadout = new int[] { }, ManageDiggers = true, ManageYggdrasil = true, ManageEnergy = true, ManageMagic = true, ManageInventory = true, ManageGear = true, AutoConvertBoosts = true, SnipeZone = 0, FastCombat = false, PrecastBuffs = true, AutoFight = false, AutoQuest = true, AutoQuestITOPOD = false, AllowMajorQuests = false, GoldDropLoadout = new int[] {}, AutoMoneyPit = false, AutoSpin = false, MoneyPitLoadout = new int[] {}, AutoRebirth = false, ManageWandoos = false, InitialGoldZone = -1, MoneyPitThreshold = 1e5, NextGoldSwap = false, BoostBlacklist = new int[] {}, GoldZone = 0, CombatMode = 0, RecoverHealth = false, SnipeBossOnly = true, AllowZoneFallback = false, QuestFastCombat = true, AbandonMinors = false, MinorAbandonThreshold = 30, QuestCombatMode = 0, AutoBuyEM = false, AutoSpellSwap = false, CounterfeitThreshold = 400, SpaghettiThreshold = 30, BloodNumberThreshold = 1e10, BalanceCube = true, CombatEnabled = false, GlobalEnabled = true, QuickDiggers = new int[] {}, QuickLoadout = new int[] {}, UseButterMajor = false, ManualMinors = false, UseButterMinor = false, ActivateFruits = true }; Settings.MassUpdate(temp); Log($"Created default settings"); } settingsForm = new SettingsForm(); _profile = new CustomAllocation(_dir); _profile.ReloadAllocation(); ConfigWatcher = new FileSystemWatcher { Path = _dir, Filter = "settings.json", NotifyFilter = NotifyFilters.LastWrite, EnableRaisingEvents = true }; ConfigWatcher.Changed += (sender, args) => { if (IgnoreNextChange) { IgnoreNextChange = false; return; } Settings.LoadSettings(); settingsForm.UpdateFromSettings(Settings); }; AllocationWatcher = new FileSystemWatcher { Path = _dir, Filter = "allocation.json", NotifyFilter = NotifyFilters.LastWrite, EnableRaisingEvents = true }; AllocationWatcher.Changed += (sender, args) => { LoadAllocation(); }; Settings.SaveSettings(); Settings.LoadSettings(); settingsForm.UpdateFromSettings(Settings); settingsForm.Show(); InvokeRepeating("AutomationRoutine", 0.0f, 10.0f); InvokeRepeating("SnipeZone", 0.0f, .1f); InvokeRepeating("MonitorLog", 0.0f, 1f); InvokeRepeating("QuickStuff", 0.0f, .5f); } catch (Exception e) { Log(e.Message); Log(e.StackTrace); } }
private void LoadAllocation() { _profile.ReloadAllocation(); }
internal static void LoadAllocation() { _profile = new CustomAllocation(_profilesDir, Settings.AllocationFile); _profile.ReloadAllocation(); }