示例#1
0
 public Curve3(double x1, double y1,
               double x2, double y2,
               double x3, double y3) : base()
 {
     m_approximation_method = Curves.ECurveApproximationMethod.Div;
     init(x1, y1, x2, y2, x3, y3);
 }
示例#2
0
 public Curve3(double x1, double y1, 
        double x2, double y2, 
        double x3, double y3)
     : base()
 {
     m_approximation_method = Curves.ECurveApproximationMethod.Div;
     init(x1, y1, x2, y2, x3, y3);
 }
示例#3
0
 public Curve4(double x1, double y1,
               double x2, double y2,
               double x3, double y3,
               double x4, double y4) : base()
 {
     m_approximation_method = Curves.ECurveApproximationMethod.Div;
     Init(x1, y1, x2, y2, x3, y3, x4, y4);
 }
示例#4
0
 public void ApproximationMethod(Curves.ECurveApproximationMethod v)
 {
     m_approximation_method = v;
 }
示例#5
0
 public Curve4(Curve4Points cp)
 {
     m_approximation_method = Curves.ECurveApproximationMethod.Div;
     Init(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]);
 }
示例#6
0
 public Curve4(double x1, double y1, 
        double x2, double y2, 
        double x3, double y3,
        double x4, double y4)
     : base()
 {
     m_approximation_method = Curves.ECurveApproximationMethod.Div;
     Init(x1, y1, x2, y2, x3, y3, x4, y4);
 }
示例#7
0
 public Curve4()
 {
     m_curve_inc = new Curve4Inc();
     m_curve_div = new Curve4Div();
     m_approximation_method = Curves.ECurveApproximationMethod.Div;
 }
示例#8
0
 public void approximation_method(Curves.ECurveApproximationMethod method)
 {
 }
示例#9
0
 public void ApproximationMethod(Curves.ECurveApproximationMethod v)
 {
     m_approximation_method = v;
 }
示例#10
0
 public Curve4(Curve4Points cp)
 {
     m_approximation_method = Curves.ECurveApproximationMethod.Div;
     Init(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]);
 }
示例#11
0
 public Curve4()
 {
     m_curve_inc            = new Curve4Inc();
     m_curve_div            = new Curve4Div();
     m_approximation_method = Curves.ECurveApproximationMethod.Div;
 }