private void Awake() { runner = GetComponent <CurveRunner>(); if (useCurrent) { start = useLocal ? transform.localPosition : transform.position; } }
private void Awake() { runner = GetComponent <CurveRunner>(); if (useCurrent) { start = transform.localScale; } }
void Start() { runner = GetComponent <CurveRunner>(); }
private void Awake() { runner = GetComponent <CurveRunner>(); }