ToneCurveNode() : base()
 {
     title = "Tone Curve";
     AddInputPort <Vector4>("Color");
     AddOutputPort <Vector4>("Color");
     RefreshPorts();
     m_RCurveField = new CurveField()
     {
         ranges = new Rect(0f, 0f, 1f, 1f)
     };
     m_GCurveField = new CurveField()
     {
         ranges = new Rect(0f, 0f, 1f, 1f)
     };
     m_BCurveField = new CurveField()
     {
         ranges = new Rect(0f, 0f, 1f, 1f)
     };
     m_ACurveField = new CurveField()
     {
         ranges = new Rect(0f, 0f, 1f, 1f)
     };
     m_GCurveField.SetEnabled(false);
     m_BCurveField.SetEnabled(false);
     m_RCurveField.OnValueChanged(e => m_GCurveField.value = e.newValue);
     m_RCurveField.OnValueChanged(e => m_BCurveField.value = e.newValue);
     extensionContainer.Add(m_RCurveField);
     extensionContainer.Add(m_GCurveField);
     extensionContainer.Add(m_BCurveField);
     extensionContainer.Add(m_ACurveField);
     RefreshExpandedState();
 }