private void TransformKeys(Matrix4x4 matrix, bool flipX, bool flipY) { if (m_RippleTime) { m_CurveEditor.TransformRippleKeys(matrix, m_RippleTimeStart, m_RippleTimeEnd, flipX, flipY); GUI.changed = true; } else { m_CurveEditor.TransformSelectedKeys(matrix, flipX, flipY); GUI.changed = true; } }