public override string GetHandleName(int index) { Curve3D c = path.curve; if (!IsInstanceValid(c)) { GD.Print("Invalid Curve"); return(""); } if (index < c.GetPointCount()) { return(("Curve Point #") + index); } index = index - c.GetPointCount() + 1; int idx = index / 2; int t = index % 2; String n = ("Curve Point #") + idx; if (t == 0) { n += " In"; } else { n += " Out"; } return(n); }
public void _CloseCurve() { Curve3D c = path.curve; if (!IsInstanceValid(c)) { return; } if (c.GetPointCount() < 2) { return; } c.AddPoint(c.GetPointPosition(0), c.GetPointIn(0), c.GetPointOut(0)); }
public override object GetHandleValue(int index) { Curve3D c = path.curve; if (!IsInstanceValid(c)) { GD.Print("Invalid curve"); return(null); } if (index < c.GetPointCount()) { original = c.GetPointPosition(index); return(original); } index = index - c.GetPointCount() + 1; int idx = index / 2; int t = index % 2; Vector3 ofs; if (t == 0) { ofs = c.GetPointIn(idx); } else { ofs = c.GetPointOut(idx); } original = ofs + c.GetPointPosition(idx); return(ofs); }
public override void SetHandle(int index, Camera camera, Vector2 point) { Curve3D c = path.curve; if (!IsInstanceValid(c)) { GD.Print("Invalid curve"); return; } Transform gt = path.GlobalTransform; Transform gi = gt.AffineInverse(); Vector3 ray_from = camera.ProjectRayOrigin(point); Vector3 ray_dir = camera.ProjectRayNormal(point); // Setting curve point positions if (index < c.GetPointCount()) { var org = gt.Xform(original); Plane pp = new Plane(); pp.Normal = camera.Transform.basis.GetColumn(2); pp.D = pp.Normal.Dot(org); Vector3?_inters = pp.IntersectRay(ray_from, ray_dir); if (_inters != null) { Vector3 _nnInters = (Vector3)_inters; if (plugin.snapEnabled) { _nnInters = _nnInters.Snapped(new Vector3(plugin.snapLength, plugin.snapLength, plugin.snapLength)); } _nnInters = plugin.RestrictPoint(org, _nnInters); Vector3 local = gi.Xform(_nnInters); c.SetPointPosition(index, local); } return; } index = index - c.GetPointCount() + 1; int idx = index / 2; int t = index % 2; var porig = gt.Xform(original); Vector3 basePos = c.GetPointPosition(idx); Plane p = new Plane(); p.Normal = camera.Transform.basis.GetColumn(2); p.D = p.Normal.Dot(porig); Vector3?inters = p.IntersectRay(ray_from, ray_dir); // Setting curve in/out positions if (inters != null) { Vector3 nnInters = (Vector3)inters; if (!plugin.handleClicked) { origInLength = c.GetPointIn(idx).Length(); origOutLenght = c.GetPointOut(idx).Length(); plugin.SetHandleClicked(true); } Vector3 orig = gi.Xform(porig) - basePos; Vector3 local = gi.Xform(nnInters) - basePos; if (plugin.snapEnabled) { local = local.Snapped(new Vector3(plugin.snapLength, plugin.snapLength, plugin.snapLength)); } local = plugin.RestrictPoint(orig, local); if (t == 0) { c.SetPointIn(idx, local); if (plugin.mirrorHandleAngle) { c.SetPointOut(idx, plugin.mirrorHandleLength ? -local : (-local.Normalized() * origOutLenght)); } } else { c.SetPointOut(idx, local); if (plugin.mirrorHandleAngle) { c.SetPointIn(idx, plugin.mirrorHandleLength ? -local : (-local.Normalized() * origInLength)); } } } }
public override void Redraw( ) { Clear(); //GD.Print($"Redraw {GD.Randi()%100}"); var pathMaterial = gizmoPlugin.GetMaterial("path_material", this); var pathThinMaterial = gizmoPlugin.GetMaterial("path_thin_material", this); var handlesMaterial = gizmoPlugin.GetMaterial("handles", this); Curve3D c = path.curve; if (!IsInstanceValid(c)) { GD.Print("Invalid curve"); return; } var v3a = c.Tessellate(); //PoolVector<Vector3> v3a=c.get_baked_points(); int v3s = v3a.Length; if (v3s == 0) { return; } var v3p = new Vector3[v3s * 2]; int v3pCount = 0; // BUG: the following won't work when v3s, avoid drawing as a temporary workaround. for (int i = 0; i < v3s - 1; i++) { v3p = v3p.Add(ref v3pCount, v3a[i]); v3p = v3p.Add(ref v3pCount, v3a[i + 1]); //v3p.push_back(r[i]); //v3p.push_back(r[i]+Vector3(0,0.2,0)); } if (v3pCount > 1) { v3p = v3p.Trim(ref v3pCount); AddLines((Vector3[])v3p.Clone(), pathMaterial); AddCollisionSegments((Vector3[])v3p.Clone()); } if (plugin.path == path) { v3p = v3p.Clear(ref v3pCount, true); int pointCount = c.GetPointCount(); var handles = new Vector3[pointCount]; int handlesCount = 0; var secHandles = new Vector3[pointCount]; int secHandlesCount = 0; for (int i = 0; i < pointCount; i++) { Vector3 p = c.GetPointPosition(i); handles = handles.Add(ref handlesCount, p); if (i > 0) { v3p = v3p.Add(ref v3pCount, p); v3p = v3p.Add(ref v3pCount, p + c.GetPointIn(i)); secHandles = secHandles.Add(ref secHandlesCount, p + c.GetPointIn(i)); } if (i < pointCount - 1) { v3p = v3p.Add(ref v3pCount, p); v3p = v3p.Add(ref v3pCount, p + c.GetPointOut(i)); secHandles = secHandles.Add(ref secHandlesCount, p + c.GetPointOut(i)); } } v3p = v3p.Trim(ref v3pCount); handles = handles.Trim(ref handlesCount); secHandles = secHandles.Trim(ref secHandlesCount); if (v3pCount > 1) { AddLines(v3p, pathThinMaterial); } if (handlesCount > 0) { AddHandles(handles, handlesMaterial); } if (secHandlesCount > 0) { AddHandles(secHandles, handlesMaterial, false, true); } } }
public override void CommitHandle(int index, object restore, bool cancel) { Curve3D c = path.curve; if (!IsInstanceValid(c)) { return; } UndoRedo ur = plugin.GetUndoRedo(); if (index < c.GetPointCount()) { if (cancel) { c.SetPointPosition(index, (Vector3)restore); return; } ur.CreateAction(("Set Curve Point Position")); ur.AddDoMethod(c, "set_point_position", index, c.GetPointPosition(index)); ur.AddUndoMethod(c, "set_point_position", index, restore); ur.CommitAction(); return; } index = index - c.GetPointCount() + 1; int idx = index / 2; int t = index % 2; if (t == 0) { if (cancel) { c.SetPointIn(index, (Vector3)restore); return; } ur.CreateAction(("Set Curve In Position")); ur.AddDoMethod(c, "set_point_in", idx, c.GetPointIn(idx)); ur.AddUndoMethod(c, "set_point_in", idx, restore); if (plugin.mirrorHandleAngle) { ur.AddDoMethod(c, "set_point_out", idx, plugin.mirrorHandleLength ? -c.GetPointIn(idx) : (-c.GetPointIn(idx).Normalized() * origOutLenght)); ur.AddUndoMethod(c, "set_point_out", idx, plugin.mirrorHandleLength ? -(Vector3)restore : (-((Vector3)restore).Normalized() * origOutLenght)); } ur.CommitAction(); } else { if (cancel) { c.SetPointOut(idx, (Vector3)restore); return; } ur.CreateAction(("Set Curve Out Position")); ur.AddDoMethod(c, "set_point_out", idx, c.GetPointOut(idx)); ur.AddUndoMethod(c, "set_point_out", idx, restore); if (plugin.mirrorHandleAngle) { ur.AddDoMethod(c, "set_point_in", idx, plugin.mirrorHandleLength ? -c.GetPointOut(idx) : (-c.GetPointOut(idx).Normalized() * origInLength)); ur.AddUndoMethod(c, "set_point_in", idx, plugin.mirrorHandleLength ? -(Vector3)(restore) : (-((Vector3)restore).Normalized() * origInLength)); } ur.CommitAction(); } }
public override bool ForwardSpatialGuiInput(Camera camera, InputEvent @event) { if (!IsInstanceValid(path)) { return(false); } Curve3D c = path.curve; if (!IsInstanceValid(c)) { return(false); } Transform gt = path.GlobalTransform; Transform it = gt.AffineInverse(); if (@event is InputEventMouseButton mb) { Vector2 mbPos = mb.Position; if (!mb.Pressed) { SetHandleClicked(false); } if (mb.Pressed && mb.ButtonIndex == (int)ButtonList.Left && (curveCreate.Pressed || (curveEdit.Pressed && mb.Control))) { //click into curve, break it down Vector3[] v3a = c.Tessellate(); int idx = 0; int rc = v3a.Length; int closestSeg = -1; Vector3 closestSegPoint = new Vector3(); float closest_d = float.MaxValue; if (rc >= 2) { if (camera.UnprojectPosition(gt.Xform(c.GetPointPosition(0))).DistanceTo(mbPos) < clickDist) { return(false); //nope, existing } for (int i = 0; i < c.GetPointCount() - 1; i++) { //find the offset and point index of the place to break up int j = idx; if (camera.UnprojectPosition(gt.Xform(c.GetPointPosition(i + 1))).DistanceTo(mbPos) < clickDist) { return(false); //nope, existing } while (j < rc && c.GetPointPosition(i + 1) != v3a[j]) { Vector3 from = v3a[j]; Vector3 to = v3a[j + 1]; float cdist = from.DistanceTo(to); from = gt.Xform(from); to = gt.Xform(to); if (cdist > 0) { Vector2[] s = new Vector2[2]; s[0] = camera.UnprojectPosition(from); s[1] = camera.UnprojectPosition(to); Vector2 inters = GetClosestPointToSegment2D(mbPos, s); float d = inters.DistanceTo(mbPos); if (d < 10 && d < closest_d) { closest_d = d; closestSeg = i; Vector3 ray_from = camera.ProjectRayOrigin(mbPos); Vector3 ray_dir = camera.ProjectRayNormal(mbPos); Vector3 ra, rb; GetClosestPointsBetweenSegments(ray_from, ray_from + ray_dir * 4096, from, to, out ra, out rb); closestSegPoint = it.Xform(rb); } } j++; } if (idx == j) { idx++; //force next } else { idx = j; //swap } if (j == rc) { break; } } } var ur = GetUndoRedo(); if (closestSeg != -1) { //subdivide ur.CreateAction("Split Path"); ur.AddDoMethod(c, "add_point", closestSegPoint, new Vector3(), new Vector3(), closestSeg + 1); ur.AddUndoMethod(c, "remove_point", closestSeg + 1); ur.CommitAction(); return(true); } else { Vector3 org; if (c.GetPointCount() == 0) { org = path.Transform.origin; } else { org = gt.Xform(c.GetPointPosition(c.GetPointCount() - 1)); } Plane p = new Plane(); p.Normal = camera.Transform.basis.GetColumn(2); p.D = p.Normal.Dot(org); Vector3 ray_from = camera.ProjectRayOrigin(mbPos); Vector3 ray_dir = camera.ProjectRayNormal(mbPos); Vector3?inters = p.IntersectRay(ray_from, ray_dir); if (inters != null) { ur.CreateAction("Add Point to Curve"); ur.AddDoMethod(c, "add_point", it.Xform((Vector3)inters), new Vector3(), new Vector3(), -1); ur.AddUndoMethod(c, "remove_point", c.GetPointCount()); ur.CommitAction(); return(true); } //add new at pos } } else if (mb.Pressed && ((mb.ButtonIndex == (int)ButtonList.Left && curveDel.Pressed) || (mb.ButtonIndex == (int)ButtonList.Right && curveEdit.Pressed))) { for (int i = 0; i < c.GetPointCount(); i++) { float dist_to_p = camera.UnprojectPosition(gt.Xform(c.GetPointPosition(i))).DistanceTo(mbPos); float dist_to_p_out = camera.UnprojectPosition(gt.Xform(c.GetPointPosition(i) + c.GetPointOut(i))).DistanceTo(mbPos); float dist_to_p_in = camera.UnprojectPosition(gt.Xform(c.GetPointPosition(i) + c.GetPointIn(i))).DistanceTo(mbPos); // Find the offset and point index of the place to break up. // Also check for the control points. var ur = GetUndoRedo(); if (dist_to_p < clickDist) { ur.CreateAction("Remove Path Point"); ur.AddDoMethod(c, "remove_point", i); ur.AddUndoMethod(c, "add_point", c.GetPointPosition(i), c.GetPointIn(i), c.GetPointOut(i), i); ur.CommitAction(); return(true); } else if (dist_to_p_out < clickDist) { ur.CreateAction(("Remove Out-Control Point")); ur.AddDoMethod(c, "set_point_out", i, new Vector3()); ur.AddUndoMethod(c, "set_point_out", i, c.GetPointOut(i)); ur.CommitAction(); return(true); } else if (dist_to_p_in < clickDist) { ur.CreateAction(("Remove In-Control Point")); ur.AddDoMethod(c, "set_point_in", i, new Vector3()); ur.AddUndoMethod(c, "set_point_in", i, c.GetPointOut(i)); ur.CommitAction(); return(true); } } } } return(false); }