public IEnumerable <RedisKey> Keys(int database = 0, RedisValue pattern = default(RedisValue), int pageSize = CursorUtils.DefaultPageSize, long cursor = CursorUtils.Origin, int pageOffset = 0, CommandFlags flags = CommandFlags.None) { if (pageSize <= 0) { throw new ArgumentOutOfRangeException("pageSize"); } if (CursorUtils.IsNil(pattern)) { pattern = RedisLiterals.Wildcard; } if (multiplexer.CommandMap.IsAvailable(RedisCommand.SCAN)) { var features = server.GetFeatures(); if (features.Scan) { return(new KeysScanEnumerable(this, database, pattern, pageSize, cursor, pageOffset, flags)); } } if (cursor != 0 || pageOffset != 0) { throw ExceptionFactory.NoCursor(RedisCommand.KEYS); } Message msg = Message.Create(database, flags, RedisCommand.KEYS, pattern); return(ExecuteSync(msg, ResultProcessor.RedisKeyArray)); }
protected override Message CreateMessage(long cursor) { if (CursorUtils.IsNil(pattern)) { if (pageSize == CursorUtils.DefaultPageSize) { return(Message.Create(db, flags, RedisCommand.SCAN, cursor)); } else { return(Message.Create(db, flags, RedisCommand.SCAN, cursor, RedisLiterals.COUNT, pageSize)); } } else { if (pageSize == CursorUtils.DefaultPageSize) { return(Message.Create(db, flags, RedisCommand.SCAN, cursor, RedisLiterals.MATCH, pattern)); } else { return(Message.Create(db, flags, RedisCommand.SCAN, cursor, RedisLiterals.MATCH, pattern, RedisLiterals.COUNT, pageSize)); } } }
private void OnDragOver(object sender, DragEventArgs e) { e.Effect = DragDropEffects.Copy; string str = e.Data.GetData(typeof(String)) as String; SizeF size; Font f = new Font("Segoe UI", 10, FontStyle.Regular); using (Bitmap tmpBmp = new Bitmap(1, 1)) using (Graphics g = Graphics.FromImage(tmpBmp)) size = g.MeasureString(str, f); size.Height += 4; size.Width += 4; Bitmap bitmap = new Bitmap((int)Math.Ceiling(size.Width), (int)Math.Ceiling(size.Height)); using (Graphics g = Graphics.FromImage(bitmap)) { g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit; g.FillRectangle(SystemBrushes.Control, 0, 0, size.Width, size.Height); g.DrawString(str, f, SystemBrushes.ControlText, 2, 2); g.DrawRectangle(Pens.Black, 0, 0, size.Width - 1, size.Height - 1); } Cursor.Current = CursorUtils.CreateCursor(bitmap, 0, 0); bitmap.Dispose(); f.Dispose(); }
private void PlaceUnitOnMap() { var pickedUnit = Instantiate(_pickedUnit, CursorUtils.GetMouseWorldPosition(), Quaternion.identity); pickedUnit.transform.localScale = _unitScale; pickedUnit.transform.position = GridUtils.SetUnitOnTileCenter(pickedUnit.gameObject); GameController_GridCombatSystem .Instance .GetGrid() .GetGridObject(pickedUnit.GetPosition()) .SetUnitGridCombat(pickedUnit); _pickedUnit = null; }
public override void OnUpdate(float dt) { if (Mouse.current != null && Mouse.current.middleButton.wasPressedThisFrame) { CursorUtils.ToggleMouseCursor(); _controls.InputEnabled = !_controls.InputEnabled; } if (_interactions.GetCurrentGame() != null && ((Keyboard.current != null && Keyboard.current.eKey.wasPressedThisFrame) || (Gamepad.current != null && Gamepad.current.rightStickButton.wasPressedThisFrame))) { _stateController.TransitionTo <GameFocusState>(); } }
private static async Task Main() { var appManager = ServiceProvider.GetRequiredService <AppManager>(); appManager.RunApp(); var overlayManager = ServiceProvider.GetRequiredService <OverlayManager>(); await overlayManager.InitializeAsync(); CursorUtils.ToggleMouseCursorVisibility(); await WaitForExitAsync(); overlayManager.Dispose(); appManager.Dispose(); }
static async Task Main(string[] args) { var services = new ServiceCollection() .AddLogging(x => { x.ClearProviders(); x.AddConsole(); }) .BuildServiceProvider(); var serviceDescriptor = new ServiceDiscoveryMessage() { IpAddress = ByteString.CopyFrom(IPUtils.GetLocalIpAddress().GetAddressBytes()), Port = 8765, ServerName = Environment.MachineName }; var logger = services.GetRequiredService <ILogger <PhoneRemoteServiceBroadcaster <IMessage> > >(); var serverLogger = services.GetRequiredService <ILogger <PhoneRemoteServer <IMessage> > >(); var serializer = new ProtobufMessageSerializer(); var broadcaster = new PhoneRemoteServiceBroadcaster <IMessage>(serializer, serviceDescriptor, logger); var server = new PhoneRemoteServer <IMessage>(serializer, new IPEndPoint(new IPAddress(serviceDescriptor.IpAddress.Span), serviceDescriptor.Port), serverLogger); broadcaster.StartListenForClients(); Console.WriteLine("Listening on local.."); await server.WaitForConnectionAsync(CancellationToken.None); Console.WriteLine("Got connection. Listening for messages.."); var cursor = CursorUtils.GetCursorInfo(); await foreach (var action in server.WaitForMessageAsync <CursorAction>(CancellationToken.None)) { //Console.SetCursorPosition(0, 2); //cursor.ptScreenPos.x += pos.DX; //cursor.ptScreenPos.y += pos.DY; //Console.WriteLine($"dx,dy={pos.DX},{pos.DY}"); CursorUtils.DispatchMouseEvent(action); } }
private void Update() { if (!_teamsState.areTeamsReady) { return; } switch (_state) { case State.Normal: if (Input.GetKeyDown(KeyCode.Space)) { Debug.Log("Force turn over."); ForceTurnOver(); } if (Input.GetMouseButtonDown(0)) { var grid = GameController_GridCombatSystem.Instance.GetGrid(); var gridObject = grid.GetGridObject(CursorUtils.GetMouseWorldPosition()); // Check if clicking on a unit position if (gridObject == null) { return; } if (gridObject.GetUnitGridCombat() != null) // Clicked on top of a Unit { if (_unitCombatSystem.IsEnemy(gridObject.GetUnitGridCombat())) { if (_unitCombatSystem.CanMeleeAttack(gridObject.GetUnitGridCombat()) && _unitCombatSystem.unitStats.unitType == UnitTypeEnum.Melee) { if (_canAttackThisTurn) { _canAttackThisTurn = false; _state = State.Normal; _unitCombatSystem.AttackUnit(gridObject.GetUnitGridCombat(), () => { _state = State.Normal; ForceTurnOver(); }); } } if (_unitCombatSystem.CanDistanceAttack(gridObject.GetUnitGridCombat()) && _unitCombatSystem.unitStats.unitType == UnitTypeEnum.Distance) { if (_canAttackThisTurn) { _canAttackThisTurn = false; _state = State.Normal; _unitCombatSystem.AttackUnit(gridObject.GetUnitGridCombat(), () => { _state = State.Normal; ForceTurnOver(); }); } } break; } } if (gridObject.GetIsValidMovePosition()) { if (_canMoveThisTurn) { _canMoveThisTurn = false; grid.GetGridObject(_unitCombatSystem.GetPosition()).ClearUnitGridCombat(); gridObject.SetUnitGridCombat(_unitCombatSystem); ClearMovementGridVisualization(); _state = State.Waiting; _unitCombatSystem.MoveTo(CursorUtils.GetMouseWorldPosition(), () => { UpdateValidMovePositionsAndAttackRange(true); _state = State.Normal; }); } } } break; } }
public override void OnUpdate(float dt) { if (Mouse.current != null && Mouse.current.middleButton.wasPressedThisFrame) { CursorUtils.ToggleMouseCursor(); _currentGame.InputEnabled = !_currentGame.InputEnabled; } if (!Cursor.visible) { if ((Keyboard.current != null && Keyboard.current.eKey.wasPressedThisFrame) || (Gamepad.current != null && Gamepad.current.rightStickButton.wasPressedThisFrame)) { _stateController.TransitionTo <NormalState>(); } if (Keyboard.current != null && _currentGame != null) { if (Keyboard.current.pKey.wasPressedThisFrame) { if (_currentGame.Running) { _currentGame.Pause(); } else { _currentGame.Resume(); } } if (Keyboard.current.f5Key.wasPressedThisFrame && _currentGame.SaveState(0)) { Debug.Log("State saved to slot 0"); } if (Keyboard.current.f6Key.wasPressedThisFrame && _currentGame.SaveState(1)) { Debug.Log("State saved to slot 1"); } if (Keyboard.current.f7Key.wasPressedThisFrame && _currentGame.SaveState(2)) { Debug.Log("State saved to slot 2"); } if (Keyboard.current.f8Key.wasPressedThisFrame && _currentGame.SaveState(3)) { Debug.Log("State saved to slot 3"); } if (Keyboard.current.f9Key.wasPressedThisFrame && _currentGame.LoadState(0)) { Debug.Log("State loaded from slot 0"); } if (Keyboard.current.f10Key.wasPressedThisFrame && _currentGame.LoadState(1)) { Debug.Log("State loaded from slot 1"); } if (Keyboard.current.f11Key.wasPressedThisFrame && _currentGame.LoadState(2)) { Debug.Log("State loaded from slot 2"); } if (Keyboard.current.f12Key.wasPressedThisFrame && _currentGame.LoadState(3)) { Debug.Log("State loaded from slot 3"); } _currentGame.Rewind(Keyboard.current.backspaceKey.isPressed); } } }
private void Start() { CursorUtils.HideMouseCursor(); _stateController.TransitionTo <NormalState>(); }
private void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { Debug.Log($"RAYCAST HIT: {hit.transform.name}"); } } if (!Input.GetMouseButtonDown(0) || _pickedUnit == null) { return; } var gridObject = _grid.GetGridObject(CursorUtils.GetMouseWorldPosition()); if (_pickedUnit == null || gridObject == null || gridObject.GetRespawn() == null) { return; } // TODO nice to have removed duplicates if (_teamPicking == UnitCombatSystem.Team.Left) { if (gridObject.GetRespawn().CompareTag("RightRespawn")) { return; } var pickedUnit = Instantiate(_pickedUnit, CursorUtils.GetMouseWorldPosition(), Quaternion.identity); pickedUnit.transform.localScale = _unitScale; pickedUnit.transform.position = GridUtils.SetUnitOnTileCenter(pickedUnit.gameObject); _unitStatsControllerUI.HidePanelPlayerPanel(_teamPicking, GameModeEnum.DraftPick); _teamsState.leftTeam.Add(pickedUnit); _teamsState.allUnitsInBothTeams.Add(pickedUnit); _pickButtonSelected.SetActive(false); _pickedUnit = null; _draftPickPoint++; if ( _draftPickPoint == 1 || _draftPickPoint == 5 || _draftPickPoint == 9 ) { HideRespawn(); _teamPicking = UnitCombatSystem.Team.Right; _unitStatsControllerUI.HidePanelPlayerPanel(_teamPicking, GameModeEnum.DraftPick); Debug.Log($"DRAFT PICK POINT: {_draftPickPoint} NEXT PICK: {_teamPicking}"); return; } } if (_teamPicking == UnitCombatSystem.Team.Right) { if (gridObject.GetRespawn().CompareTag("LeftRespawn")) { return; } var pickedUnit = Instantiate(_pickedUnit, CursorUtils.GetMouseWorldPosition(), Quaternion.identity); pickedUnit.transform.localScale = _unitScale; pickedUnit.transform.position = GridUtils.SetUnitOnTileCenter(pickedUnit.gameObject); _teamsState.rightTeam.Add(pickedUnit); _teamsState.allUnitsInBothTeams.Add(pickedUnit); _pickedUnit = null; _pickButtonSelected.SetActive(false); if (_teamsState.rightTeam.Count == _numberOfUnitsInTeam) { Debug.Log($"{_teamsState.rightTeam} is FULL"); _leftTeamRespawn.SetActive(false); _rightTeamRespawn.SetActive(false); _gridCombatSystem._teamsState = _teamsState; _gridCombatSystem.SetupGame(); return; } _draftPickPoint++; if (_draftPickPoint == 3 || _draftPickPoint == 7) { HideRespawn(); _teamPicking = UnitCombatSystem.Team.Left; _unitStatsControllerUI.HidePanelPlayerPanel(_teamPicking, GameModeEnum.DraftPick); Debug.Log($"DRAFT PICK POINT: {_draftPickPoint} NEXT PICK: {_teamPicking}"); } } }