public void MenuContinueGame() { Debug.Log("Continue"); pauseAnims.SetTrigger("ClosePause"); cursorControlScript.ContinueGame(); }
private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (cursorControlScript.isPaused == false && Time.timeScale == 1) { PauseScript.OpenMenu(); cursorControlScript.PauseGame(); } else if (Time.timeScale == 0) { PauseScript.MenuContinueGame(); cursorControlScript.ContinueGame(); } } if (currentState == PlayerState.DYING) { anim.SetBool("isDead", true); Time.timeScale = Mathf.Lerp(Time.timeScale, 0, 10 * Time.unscaledDeltaTime); if (Input.anyKeyDown) { Instantiate(deadFucker, gameObject.transform.position, gameObject.transform.rotation); gameObject.transform.position = currentCheckpoint.transform.position; cursorControlScript.ContinueGame(); KillAll(); } return; } else { anim.SetBool("isDead", false); } //Setting up variables for moving the player later based on inputs var xIntent = rb.velocity.x; var yIntent = rb.velocity.y; if (Input.GetKeyDown(KeyCode.R)) { KillAll(); } if (currentState == PlayerState.GROUNDED) { xIntent = 0; //Taking inputs for LR player movement intent if (Input.GetKey(right)) { xIntent += 20; } if (Input.GetKey(left)) { xIntent -= 20; } //Taking inputs for the player's jump { if (Input.GetKey(jump)) { yIntent = 30; } } anim.SetBool("grounded", true); } else { anim.SetBool("grounded", false); } if (currentState == PlayerState.AIRBORNE) { rb.gravityScale = 5; //Taking inputs for LR player movement intent if (Input.GetKey(right) && rb.velocity.x < aerialSpeedCap) { xIntent += 0.5f; } if (Input.GetKey(left) && rb.velocity.x > -aerialSpeedCap) { xIntent -= 0.5f; } //Artificial Friction if (rb.velocity.x > aerialSpeedCap) { xIntent -= 1; } if (rb.velocity.x < -aerialSpeedCap) { xIntent += 1; } if (rb.velocity.y > aerialSpeedCap) { yIntent -= 0.5f; } } if (currentState == PlayerState.SWING) { if (Input.GetKey(right)) { rPressed = true; } else { rPressed = false; } if (Input.GetKey(left)) { lPressed = true; } else { lPressed = false; } } if (xIntent != 0) { if (rb.velocity.x < 0) { animSprite.localScale = new Vector3(-1, 1, 1); } if (rb.velocity.x > 0) { animSprite.localScale = new Vector3(1, 1, 1); } anim.SetBool("isWalking", true); } else { anim.SetBool("isWalking", false); } if (rb.velocity.y > 0) { anim.SetBool("movingUp", true); } if (rb.velocity.y < 0) { anim.SetBool("movingUp", false); } currentVelocity = rb.velocity.magnitude; //Actually moving the player wantedDirection = new Vector2(xIntent, yIntent); rb.velocity = wantedDirection; //Hook Controls if (currentState == PlayerState.GROUNDED && Time.timeScale == 1 || currentState == PlayerState.AIRBORNE && Time.timeScale == 1) { //Through if (Input.GetMouseButtonDown(0) && hookControlScript.CanHook()) { hookControlScript.DestinationSetter(); currentState = PlayerState.HOOK; goingThrough = true; } //To if (Input.GetMouseButtonDown(2) && hookControlScript.CanHook()) { hookControlScript.DestinationSetter(); currentState = PlayerState.HOOK; goingThrough = false; } } //Running the script for Hooking and Swinging code if (currentState == PlayerState.HOOK) { rb.gravityScale = 0; hookControlScript.MoveThrough(); } if (currentState == PlayerState.SWING) { rb.gravityScale = 0; hookControlScript.Swing(); } }