public void OpenCraftingTable() { if (craftingPanel.activeSelf) { CloseAllWindows(); } else { CursorControll.UnlockCursor(); HideHUD.Hide(); CloseAllWindows(); craftingPanel.SetActive(true); inventoryPanel.SetActive(true); craftingTier = 1; /* * foreach (Crafting.CraftingClass crft in craftingScript.craftItems) * { * if (crft.tier == 1) * { * crft.btn.interactable = true; * } * } */ } }
void OpenInventory() { if (inventoryPanel.activeSelf) { CloseAllWindows(); } else { for (int i = 0; i < items.Count; i++) { if (items[i].item > 0) { items[i].text.transform.parent.gameObject.SetActive(true); } else { items[i].text.transform.parent.gameObject.SetActive(false); } } inventoryPanel.SetActive(true); craftingPanel.SetActive(true); foreach (Building.BuildingsClass build in buildingScript.buildings) { build.key = false; } CursorControll.UnlockCursor(); foreach (ItemsClass itm in items) { itm.text.text = itm.item.ToString(); } craftingTier = 0; HideHUD.Hide(); } }
void Update() { if (Input.GetButtonDown("Cancel")) { if (menu.activeSelf) { CursorControll.LockCursor(); Time.timeScale = 1; menu.SetActive(false); crosshair.SetActive(true); } else { CursorControll.UnlockCursor(); Time.timeScale = 0; menu.SetActive(true); crosshair.SetActive(false); if (settingsScript.panels[5].activeSelf) { foreach (GameObject panel in settingsScript.panels) { panel.SetActive(false); } settingsScript.panels[4].SetActive(true); } } } }
public void CloseAllWindows() { smeltingPanel.SetActive(false); craftingPanel.SetActive(false); inventoryPanel.SetActive(false); CursorControll.LockCursor(); HideHUD.Show(); }
public void Resume() { menu.SetActive(false); settingsScript.panels[5].SetActive(false); crosshair.SetActive(true); CursorControll.LockCursor(); Time.timeScale = 1; }
public void OpenCampfire() { if (smeltingPanel.activeSelf) { CloseAllWindows(); } else { CursorControll.UnlockCursor(); HideHUD.Hide(); CloseAllWindows(); smeltingPanel.SetActive(true); inventoryPanel.SetActive(true); } }
void Update() { if (Input.GetKeyDown(KeyCode.T) && !input.isFocused) { if (Cursor.visible) { CursorControll.LockCursor(); inputField.SetActive(false); input.DeactivateInputField(); } else { CursorControll.UnlockCursor(); inputField.SetActive(true); input.Select(); input.ActivateInputField(); } } }
void Update() { healthSlider.value = health; energySlider.value = energy; hungerSlider.value = hunger; thirstSlider.value = thirst; moneyText.text = (int)money + "€"; /* MONEY CONTROL SECTION */ if (money >= maxMoney) { money = maxMoney; StartCoroutine(Notifications.Call("You can't have more money!")); } /* ENERGY CONTROL SECTION */ if (energy > 0) { energy -= Time.deltaTime / 10; } if (energy >= 100) { energy = 100; } /* THIRST CONTROL SECTION*/ if (thirst > 0 && thirstSaturation <= 0) { thirst -= Time.deltaTime / 7; } if (thirst >= 100) { thirst = 100; } /* AIR CONTROL SECTION*/ if (transform.position.y <= waterLevel) { if (air > 0) { air -= Time.deltaTime; } } else { if (air > 0) { air = 70; } } /* SATURATION CONTROL SECTION */ if (hungerSaturation > 0) { hungerSaturation -= Time.deltaTime; } if (thirstSaturation > 0) { thirstSaturation -= Time.deltaTime; } /* HUNGER CONTROL SECTION */ if (hunger > 0 && hungerSaturation <= 0) { hunger -= Time.deltaTime / 9; } if (hunger >= 100) { hunger = 100; } /* DAMAGE CONTROL SECTION*/ if (health >= 100) { health = 100; } if (damagePanel.activeSelf) { damagePanel.SetActive(false); } if (hunger <= 0 && (thirst <= 0)) { health -= Time.deltaTime * 3; if (damagePanel.activeSelf == false) { damagePanel.SetActive(true); } } else { if (hunger <= 0 || thirst <= 0 || energy <= 0) { health -= Time.deltaTime * 1.5f; if (damagePanel.activeSelf == false) { damagePanel.SetActive(true); } } } if (air <= 0) { health -= Time.deltaTime * 2; } /* DEATH CONTROL SECTION*/ if (health <= 0) { if (deathPanel.activeSelf == false) { deathPanel.SetActive(true); CursorControll.UnlockCursor(); } } }