private void FindAndGrabMoveableObject()
    {
        if (Physics.Raycast(mouseRay, out mouseHit, Mathf.Infinity, whatIsMoveableObject))
        {
            var newSelectableObject = mouseHit.transform.GetComponent <SelectableObject>();

            if (newSelectableObject != null)
            {
                CurrentlySelectableObject = newSelectableObject;
                CurrentlySelectableObject.BeingSelected();
                SelectableRadius.ShowViewRadius(CurrentlySelectableObject.transform, CurrentlySelectableObject.SelectableRadius);
            }
        }
        else
        {
            CurrentlySelectableObject = null;
            SelectableRadius.DisableViewRadius();
        }
    }