public override void DrawStrings(GameTime gameTime) { SpriteBatch.DrawString(SpriteFont, "mem:" + CurrentValue.GetKiloString(), new Vector2(Bounds.Left, Bounds.Bottom), Color.White); //SpriteBatch.DrawString(SpriteFont, "max:" + MaxValue.GetKiloString(), new Vector2(Bounds.Left + 90, Bounds.Bottom), Color.White); //SpriteBatch.DrawString(SpriteFont, "avg:" + AverageValue.GetKiloString(), new Vector2(Bounds.Left + 150, Bounds.Bottom), Color.White); //SpriteBatch.DrawString(SpriteFont, "min:" + MinimumValue.GetKiloString(), new Vector2(Bounds.Left + 210, Bounds.Bottom), Color.White); }