示例#1
0
        // SuuperW: I changed this to public so that it could be used by MarkerControl.cs
        public void GoToFrame(int frame)
        {
            // If seeking to a frame before or at the end of the movie, use StartAtNearestFrameAndEmulate
            // Otherwise, load the latest state (if not already there) and seek while recording.

            if (frame <= CurrentTasMovie.InputLogLength)
            {
                // Get as close as we can then emulate there
                StartAtNearestFrameAndEmulate(frame);

                MaybeFollowCursor();

                return;
            }
            else                                 // Emulate to a future frame
            {
                if (frame == Emulator.Frame + 1) // We are at the end of the movie and advancing one frame, therefore we are recording, simply emulate a frame
                {
                    bool wasPaused = GlobalWin.MainForm.EmulatorPaused;
                    GlobalWin.MainForm.FrameAdvance();
                    if (!wasPaused)
                    {
                        GlobalWin.MainForm.UnpauseEmulator();
                    }
                }
                else
                {
                    CurrentTasMovie.SwitchToPlay();

                    int lastState = CurrentTasMovie.TasStateManager.GetStateClosestToFrame(frame).Key;                     // Simply getting the last state doesn't work if that state is the frame. [dispaly isn't saved in the state, need to emulate to frame]
                    if (lastState > Emulator.Frame)
                    {
                        LoadState(CurrentTasMovie.TasStateManager[lastState]);                         // STATE ACCESS
                    }
                    GlobalWin.MainForm.UnpauseEmulator();
                    GlobalWin.MainForm.PauseOnFrame = frame;
                }
            }

            RefreshDialog();
            UpdateOtherTools();
        }
示例#2
0
        // SuuperW: I changed this to public so that it could be used by MarkerControl.cs
        public void GoToFrame(int frame)
        {
            // If past greenzone, emulate and capture states
            // If past greenzone AND movie, record input and capture states
            // If in greenzone, loadstate
            // If near a greenzone item, load and emulate
            // Do capturing and recording as needed

            if (frame < CurrentTasMovie.InputLogLength)
            {
                if (frame < Emulator.Frame)                 // We are rewinding
                {
                    int goToFrame = frame == 0 ? 0 : frame - 1;

                    if (CurrentTasMovie[goToFrame].HasState)                     // Go back 1 frame and emulate to get the display (we don't store that)
                    {
                        CurrentTasMovie.SwitchToPlay();
                        LoadState(CurrentTasMovie.TasStateManager[goToFrame]); // STATE ACCESS

                        if (frame > 0)                                         // We can't emulate up to frame 0!
                        {
                            bool wasPaused = GlobalWin.MainForm.EmulatorPaused;
                            GlobalWin.MainForm.FrameAdvance();
                            if (!wasPaused)
                            {
                                GlobalWin.MainForm.UnpauseEmulator();
                            }
                        }

                        GlobalWin.DisplayManager.NeedsToPaint = true;
                        SetVisibleIndex(frame);
                    }
                    else                     // Get as close as we can then emulate there
                    {
                        StartAtNearestFrameAndEmulate(frame);
                        return;
                    }
                }
                else                                 // We are going foward
                {
                    if (frame == Emulator.Frame + 1) // Just emulate a frame we only have 1 to go!
                    {
                        bool wasPaused = GlobalWin.MainForm.EmulatorPaused;
                        GlobalWin.MainForm.FrameAdvance();
                        if (!wasPaused)
                        {
                            GlobalWin.MainForm.UnpauseEmulator();
                        }
                    }
                    else
                    {
                        var goToFrame = frame == 0 ? 0 : frame - 1;
                        if (CurrentTasMovie[goToFrame].HasState)                         // Can we go directly there?
                        {
                            CurrentTasMovie.SwitchToPlay();
                            LoadState(CurrentTasMovie.TasStateManager[goToFrame]);                             // STATE ACCESS
                            Emulator.FrameAdvance(true);
                            GlobalWin.DisplayManager.NeedsToPaint = true;

                            SetVisibleIndex(frame);
                        }
                        else
                        {
                            StartAtNearestFrameAndEmulate(frame);
                            return;
                        }
                    }
                }
            }
            else                                 // Emulate to a future frame
            {
                if (frame == Emulator.Frame + 1) // We are at the end of the movie and advancing one frame, therefore we are recording, simply emulate a frame
                {
                    bool wasPaused = GlobalWin.MainForm.EmulatorPaused;
                    GlobalWin.MainForm.FrameAdvance();
                    if (!wasPaused)
                    {
                        GlobalWin.MainForm.UnpauseEmulator();
                    }
                }
                else
                {
                    // TODO: get the last greenzone frame and go there
                    CurrentTasMovie.SwitchToPlay();

                    // no reason to loadstate when we can emulate a frame instead
                    if (frame - Emulator.Frame != 1)
                    {
                        LoadState(CurrentTasMovie.TasStateManager[CurrentTasMovie.TasStateManager.LastEmulatedFrame]);                         // STATE ACCESS
                    }

                    if (frame != Emulator.Frame)                     // If we aren't already at our destination, seek
                    {
                        GlobalWin.MainForm.UnpauseEmulator();
                        if (Settings.AutoPause && frame < CurrentTasMovie.InputLogLength)
                        {
                            GlobalWin.MainForm.PauseOnFrame = CurrentTasMovie.InputLogLength;
                        }
                        else
                        {
                            GlobalWin.MainForm.PauseOnFrame = frame;
                        }
                    }
                }
            }

            RefreshDialog();
            UpdateOtherTools();
        }