//Single pixel paint public bool Paint(Vector2Int pos, CellType c, EPaintType paintType = EPaintType.PAINT_NEXT) { if (pos.X < 0 || pos.X >= TableSize.X || pos.Y < 0 || pos.Y >= TableSize.Y) { return(false); } CellType prev = CurrentTable.Cells[pos.X, pos.Y].CellType; bool result = false; switch (paintType) { case EPaintType.PAINT_NEXT: result = NextIterationTable.PlaceCell(pos, c); break; case EPaintType.PAINT_CURRENT: result = CurrentTable.PlaceCell(pos, c); break; } if (result && prev != c) { Delta.Add(pos); } return(result); }