public static void ChangeDefaultSides(int delta) { // called by GUI in response to INC/DEC when no shape is ongoing, but tool is selected int newSides = CURRENTSIDES + delta; if (newSides < MINIMUMSIDES || newSides > MAXIMUMSIDES) { return; } CURRENTSIDES = newSides; CurrentSidesChanged?.Invoke(); }
private VerbResult ChangeSides(int delta) { // shared between verb during drawing and key later... int newSides = m_Sides + delta; if (newSides < MINIMUMSIDES || newSides > MAXIMUMSIDES) { return(VerbResult.Rejected); } m_Sides = newSides; CURRENTSIDES = m_Sides; CurrentSidesChanged?.Invoke(); if (m_DefinedVertices > 1 && m_Acceptable) // if Baseline is fixed { // otherwise we do not have a complete set of postulated vertices yet SetLength(m_Sides); m_Bounds = RectangleF.Empty; int direction = base.TurnDirection(); // must be <>0 if m_bolAcceptable PlacePoints(direction); m_DefinedVertices = m_Sides; return(VerbResult.Continuing); } return(VerbResult.Continuing); }