protected override void LoadContent() { InputProfiles = new Dictionary <string, InputManager>(); SpriteBatch = new SpriteBatch(Graphics.GraphicsDevice); Rooms = new RoomHandler(); Rng = new Random(); Debug.Assets.InitDebugAssets(); InputProfiles["global_keyboard"] = new InputManager(); GlobalKeyboard = InputProfiles["global_keyboard"]; Rooms.AddRoom(new TestRoom(new Point(1000, 1000), "test_1_fuji")); CurrentRoom = Rooms.GetRoom("test_1_fuji"); CurrentRoom.LoadContent(); CurrentRoom.InitializeRoom(); Rooms.AddRoom(new TestRoom2(new Point(1000, 1000), "test_2_yamato")); Rooms.GetRoom("test_2_yamato").LoadContent(); Rooms.GetRoom("test_2_yamato").InitializeRoom(); CurrentRoom = Rooms.GetRoom("test_2_yamato"); _view = Matrix.Identity; }