public PriceEditor2() { schedule = ControlList.schedule; price_data = schedule.session_price_data; current_price_data = schedule.Tables[CurrentPriceData.TableName] as CurrentPriceData; data = ControlList.data; data.SetSessionPriceExceptionSetCurrent += new ScheduleCurrents.OnSetCurrent(UpdatedCurrent); data.SetSessionCurrent += new ScheduleCurrents.OnSetCurrent(data_SetSessionCurrent); dsn = ControlList.schedule.schedule_dsn; InitializeComponent(); Disposed += new EventHandler(PriceEditor2_Disposed); }
void AssignCurrentTables() { current_session_macro_sessions = new CurrentSessionMacroSessions(schedule); current_session_pack_groups = new CurrentSessionPackGroup(schedule); current_session_games = new CurrentSessionGames2(schedule); //current_session_game_pack_groups = new CurrentSessionGamePackGroups( schedule ); current_session_game_session_pack_groups = new CurrentSessionGameSessionPackGroups(schedule); current_session_bundle_packs = new CurrentSessionBundlePacks(schedule); current_session_bundles = new CurrentSessionBundles(schedule); current_session_games = new CurrentSessionGames2(schedule); current_sessions = new CurrentSessions(schedule); current_bundles = new CurrentBundles(schedule); current_all_sessions = new CurrentSessions(schedule); current_session_packs = new CurrentSessionPack(schedule); current_pack_group_packs = new CurrentPackGroupPacks(schedule); current_session_price_exception_sets = new CurrentSessionPriceExceptionSets(schedule); current_session_prize_exception_sets = new CurrentSessionPrizeExceptionSets(schedule); current_prize_data = new CurrentPrizeData(schedule); //current_session_pack_order = new CurrentSessionPackOrder( schedule ); current_game_patterns = new CurrentGamePatterns(schedule); current_cardset_ranges = schedule.Tables[CurrentCardsetRanges.TableName] as CurrentCardsetRanges; current_pack_cardset_ranges = new CurrentPackCardsetRanges(schedule); current_cardset_range_packs = schedule.Tables[CurrentCardsetRangePack.TableName] as CurrentCardsetRangePack; //current_session_packs = schedule.Tables[CurrentSessionPack.TableName] as CurrentSessionPack; //current_session_pack_groups = schedule.Tables[CurrentSessionPackGroup.TableName] as CurrentSessionPackGroup; current_pack_prize_level = schedule.Tables[CurrentPackPrizeLevel.TableName] as CurrentPackPrizeLevel; //current_pack_group_packs = schedule.Tables[CurrentPackGroupPacks.TableName] as CurrentPackGroupPacks; current_game_group_prizes = schedule.Tables[CurrentGameGroupPrizes.TableName] as CurrentGameGroupPrizes; #if asdfasdf current_session_prize_level = schedule.Tables[CurrentSessionGamePackPrize.TableName] as CurrentSessionGamePackPrize; #endif //current_session_prize_level_order = schedule.Tables[CurrentSessionPrizeOrder.TableName] as CurrentSessionPrizeOrder; current_pack_face_prize_level = schedule.Tables[CurrentPackFacePrizeLevel.TableName] as CurrentPackFacePrizeLevel; current_game_group_prize_packs = schedule.Tables[CurrentGameGroupPrizePacks.TableName] as CurrentGameGroupPrizePacks; //current_session_price_exception_sets = schedule.Tables[CurrentSessionPriceExceptionSets.TableName] as CurrentSessionPriceExceptionSets; current_price_data = schedule.Tables[CurrentPriceData.TableName] as CurrentPriceData; //current_session_prize_exception_sets = schedule.Tables[CurrentSessionPrizeExceptionSets.TableName] as CurrentSessionPrizeExceptionSets; //current_prize_data = schedule.Tables[CurrentPrizeData.TableName] as CurrentPrizeData; }