private void OnCurrentPlayerKilled(object sender, System.EventArgs eventArgs) { RaiseMessage(""); RaiseMessage($"You Died"); CurrentLocation = CurrentWorld.LocationAt(0, -1); CurrentPlayer.CompleteHeal(); }
private void OnCurrentPlayerKilled(object sender, System.EventArgs eventArgs) { RaiseMessage(""); RaiseMessage("You have been descimated and can no longer go on."); CurrentLocation = CurrentWorld.LocationAt(-3, 1); CurrentPlayer.CompleteHeal(); CurrentPlayer.FullManaRestore(); }
private void OnCurrentPlayerLeveledUp(object sender, System.EventArgs eventArgs) { RaiseMessage($"You are now level {CurrentPlayer.Level}!"); CurrentPlayer.CompleteHeal(); CurrentPlayer.FullManaRestore(); }