示例#1
0
 /// <summary>
 /// removes inventory from player and adds to location
 /// </summary>
 public void RemoveItemFromInventory()
 {
     if (CurrentGameItem != null)
     {
         GameItem selectedGameItem = CurrentGameItem as GameItem;
         CurrentLocation.AddGameItemToLocation(selectedGameItem);
         Player.RemoveGameItemFromInventory(selectedGameItem);
         OnPlayerPutDown(selectedGameItem);
     }
 }
示例#2
0
        /// <summary>
        /// based on artifact use action switch statement to process different use actions
        /// </summary>
        /// <param name="artifact"></param>
        private void ProcessArtifacUse(Artifact artifact)
        {
            switch (artifact.UseAction)
            {
            case Artifact.UseActionType.KILL_PLAYER:
                Player.Lives--;
                OnPlayerDies(artifact.UseMessage);
                ArtifactInventoryAdjustment(artifact);
                break;

            case Artifact.UseActionType.OPEN_LOCATION:
                if (artifact.Id == 2004)
                {
                    PlayerAdvance(100);
                }
                if (artifact.Id == 2005)
                {
                    PlayerAdvance(201);
                }
                if (artifact.Id == 2006)
                {
                    PlayerAdvance(300);
                }
                if (artifact.Id != 2004)
                {
                    ArtifactInventoryAdjustment(artifact);
                }
                break;

            case Artifact.UseActionType.HEAL_PLAYER:
                Player.Lives  = 3;
                Player.Health = 100;
                ArtifactInventoryAdjustment(artifact);
                break;

            case Artifact.UseActionType.ELF_DROP_ITEM:
                if (CurrentNpc != null)
                {
                    if (CurrentLocation.Id == 202 && CurrentNpc.Id == 1006)
                    {
                        GameItem gameItem = CurrentNpc.Inventory[0];
                        CurrentLocation.AddGameItemToLocation(gameItem);
                        CurrentNpc.RemoveGameItemFromNpc(gameItem);
                        ArtifactInventoryAdjustment(artifact);
                    }
                }

                break;

            default:
                break;
            }
        }
示例#3
0
        public void OnPlayerTalkTo()
        {
            if (CurrentNpc != null && CurrentNpc is ISpeak)
            {
                ISpeak speakingNpc = CurrentNpc as ISpeak;
                CurrentLocationInformation = speakingNpc.Speak();
                Player.NpcsEngaged.Add(CurrentNpc);
                Player.UpdateMissionStatus();
                if (CurrentNpc.Inventory != null)
                {
                    switch (CurrentNpc.Id)
                    {
                    case 1003:
                    case 1008:
                        if (CurrentNpc.Inventory.Count != 0)
                        {
                            GameItem gameItem = CurrentNpc.Inventory[0];
                            CurrentLocation.AddGameItemToLocation(gameItem);
                            CurrentNpc.RemoveGameItemFromNpc(gameItem);
                        }
                        break;

                    case 1004:
                        if (CurrentNpc.Inventory.Count != 0)
                        {
                            GameItem currentItem = CurrentNpc.Inventory[0];
                            if (currentItem.Id == 2003)
                            {
                                CurrentLocation.AddGameItemToLocation(currentItem);
                                CurrentNpc.RemoveGameItemFromNpc(currentItem);
                            }
                        }
                        break;

                    default:
                        break;
                    }
                }
            }
            else
            {
                CurrentLocationInformation = "Beasts can not speak!";
            }
        }