/// <summary> /// The key is currently pressed /// </summary> /// <param name="key">The key</param> /// <returns>True if the key is currently pressed, otherwise false</returns> public bool IsKeyPressed(Keys key) { return(CurrentKeyboardFrame.IsKeyDown(key)); }
/// <summary> /// The key was pressed between this and last frame (and is still pressed in the current frame) /// </summary> /// <param name="key">The key</param> /// <returns>True if the key was just pressed, otherwise false</returns> public bool IsKeyJustPressed(Keys key) { return(LastKeyboardFrame.IsKeyUp(key) && CurrentKeyboardFrame.IsKeyDown(key)); }