/// <summary> /// Whether or not this player can move items inside the vault /// </summary> /// <param name="player"></param> /// <returns></returns> public override bool CanRemoveItems(GamePlayer player) { return(CurrentHouse.CanUseVault(player, this, VaultPermissions.Remove)); }
/// <summary> /// Whether or not this player can view the contents of this /// vault. /// </summary> /// <param name="player"></param> /// <returns></returns> public override bool CanView(GamePlayer player) { return(CurrentHouse.CanUseVault(player, this, VaultPermissions.View)); }