public override void GlobalGetUpButton(Hand hand) { if (CurrentGrabHand != null) { AttachedWeapon.ActivePhysics(CurrentGrabHand, 1, 1); hand_pose.SetActive(false); CurrentGrabHand.GetComponentInChildren <SkinnedMeshRenderer>().enabled = true; CurrentGrabHand = null; } }
public override void GlobalGetUpButton(Hand hand) { if (CurrentGrabHand != null) { if (secondary_handler.CurrentGrabHand == null) { AttachedWeapon.ActivePhysics(CurrentGrabHand, 2, 2); } else { AttachedWeapon.DisctivePhysics(secondary_handler.CurrentGrabHand); } hand_pose.SetActive(false); CurrentGrabHand.GetComponentInChildren <SkinnedMeshRenderer>().enabled = true; CurrentGrabHand = null; } }