示例#1
0
 void OnGameStateUpdate()
 {
     //Will change for multi player games.
     Opponent = CurrentGameState.GetInstance().Players.Where(player => player.Key != CurrentPlayerState.Instance.PlayerId).First().Value;
     if (ScoreBoard != null)
     {
         ScoreBoard.GetComponentsInChildren <TextMesh>()[0].text = Opponent.Health.ToString();
     }
 }