/// <summary> /// 重生,状态机恢复为初始状态 /// </summary> public void Renewal() { if (CurrentData != null) { CurrentData.OnRenewal(); } SwitchState(_defaultState); }
/// <summary> /// 重生,状态机恢复为初始状态 /// </summary> public void Renewal() { if (CurrentData != null) { CurrentData.OnRenewal(); } SwitchState(_defaultState); }