示例#1
0
 public EatResponse OnEvent(EventId id, object cookie)
 {
     if (id != EventId.PvpBattleStarting)
     {
         if (id == EventId.BattleEndFullyProcessed)
         {
             this.eventManager.UnregisterObserver(this, EventId.BattleEndFullyProcessed);
             CurrentBattle currentBattle = Service.BattleController.GetCurrentBattle();
             if (currentBattle.Won)
             {
                 this.parent.CompleteMission(currentBattle.EarnedStars);
                 if (this.parent.OnSuccessHook())
                 {
                     base.PauseBattle();
                 }
             }
             else if (this.parent.OnFailureHook())
             {
                 base.PauseBattle();
             }
         }
     }
     else
     {
         this.eventManager.RegisterObserver(this, EventId.BattleEndFullyProcessed, EventPriority.Default);
         Service.BattleController.GetCurrentBattle().PvpMissionUid = this.parent.MissionVO.Uid;
     }
     return(EatResponse.NotEaten);
 }
示例#2
0
 public EatResponse OnEvent(EventId id, object cookie)
 {
     if (id == EventId.BattleEndProcessing)
     {
         if (this.IsEventValidForGoal())
         {
             CurrentBattle currentBattle = Service.BattleController.GetCurrentBattle();
             int           num           = 0;
             if (this.itemType == 0)
             {
                 num = currentBattle.LootCreditsEarned;
             }
             else if (this.itemType == 1)
             {
                 num = currentBattle.LootMaterialsEarned;
             }
             else if (this.itemType == 2)
             {
                 num = currentBattle.LootContrabandEarned;
             }
             if (num > 0)
             {
                 this.parent.Progress(this, num);
             }
         }
     }
     return(EatResponse.NotEaten);
 }
 public EatResponse OnEvent(EventId id, object cookie)
 {
     if (id != EventId.BattleEndFullyProcessed)
     {
         if (id == EventId.GameStateChanged)
         {
             if (Service.Get <GameStateMachine>().CurrentState is HomeState)
             {
                 this.parent.CancelMission();
             }
         }
     }
     else
     {
         this.RemoveListeners();
         CurrentBattle currentBattle = Service.Get <BattleController>().GetCurrentBattle();
         CurrentPlayer currentPlayer = Service.Get <CurrentPlayer>();
         currentPlayer.CampaignProgress.UpdateMissionLoot(this.parent.MissionVO.Uid, currentBattle);
         if (currentBattle.Won)
         {
             this.parent.CompleteMission(currentBattle.EarnedStars);
             if (this.parent.OnSuccessHook())
             {
                 base.PauseBattle();
             }
         }
         else if (this.parent.OnFailureHook())
         {
             base.PauseBattle();
         }
     }
     return(EatResponse.NotEaten);
 }
示例#4
0
        private void ProcessSkin(GeometryTag cookie)
        {
            if (!(cookie.geometry is TroopTypeVO))
            {
                return;
            }
            TroopTypeVO     troop         = cookie.geometry as TroopTypeVO;
            ProjectorConfig projector     = cookie.projector;
            TeamType        team          = TeamType.Attacker;
            CurrentBattle   currentBattle = Service.BattleController.GetCurrentBattle();

            if (currentBattle != null && !string.IsNullOrEmpty(currentBattle.MissionId))
            {
                CampaignMissionVO campaignMissionVO = Service.StaticDataController.Get <CampaignMissionVO>(currentBattle.MissionId);
                if (campaignMissionVO != null && campaignMissionVO.IsRaidDefense())
                {
                    team = TeamType.Defender;
                }
            }
            SkinTypeVO applicableSkin = this.GetApplicableSkin(troop, cookie.armory, cookie.battle, team);

            if (applicableSkin != null)
            {
                ProjectorConfig config = ProjectorUtils.GenerateGeometryConfig(applicableSkin, projector.FrameSprite, projector.closeup);
                projector.MakeEquivalentTo(config);
            }
        }
示例#5
0
        private void SetStandardDataForAction(out string tier1, out string tier2, out string tier6)
        {
            string text  = "u";
            string text2 = "u";
            string text3 = string.Empty;
            int    num   = -1;
            string text4 = string.Empty;

            if (Service.IsSet <CurrentPlayer>())
            {
                CurrentPlayer currentPlayer = Service.Get <CurrentPlayer>();
                text  = currentPlayer.Faction.ToString();
                text2 = currentPlayer.PlanetId;
                if (currentPlayer.Map != null)
                {
                    num = currentPlayer.Map.FindHighestHqLevel();
                }
            }
            if (Service.IsSet <SquadController>())
            {
                SquadController squadController = Service.Get <SquadController>();
                text3 = ((squadController.StateManager.GetCurrentSquad() != null) ? squadController.StateManager.GetCurrentSquad().SquadID : string.Empty);
            }
            if (Service.IsSet <BattleController>())
            {
                CurrentBattle currentBattle = Service.Get <BattleController>().GetCurrentBattle();
                if (currentBattle != null)
                {
                    text4 = currentBattle.BattleUid;
                }
            }
            tier1 = text + "|" + num;
            tier2 = text2;
            tier6 = text3 + "|" + text4;
        }
示例#6
0
 protected override void BecomeConfused()
 {
     foreach (CombatantActionEvent e in CurrentBattle.GetEventsFromSource(this))
     {
         // TODO: each event needs a new set of targets.
     }
 }
示例#7
0
        public void OnPvpBattleComplete(PvpBattleEndResponse endResponse, object cookie)
        {
            CurrentPlayer currentPlayer = Service.Get <CurrentPlayer>();

            currentPlayer.BattleHistory.AddBattle(endResponse.BattleEntry);
            this.CurrentPvpTarget = null;
            CurrentBattle currentBattle = Service.Get <BattleController>().GetCurrentBattle();

            currentBattle.Attacker       = endResponse.BattleEntry.Attacker;
            currentBattle.Defender       = endResponse.BattleEntry.Defender;
            currentPlayer.AttackRating  += endResponse.BattleEntry.Attacker.AttackRatingDelta;
            currentPlayer.DefenseRating += endResponse.BattleEntry.Attacker.DefenseRatingDelta;
            if (endResponse.BattleEntry.Won)
            {
                CurrentPlayer expr_93    = currentPlayer;
                int           attacksWon = expr_93.AttacksWon;
                expr_93.AttacksWon = attacksWon + 1;
            }
            AchievementController achievementController = Service.Get <AchievementController>();

            achievementController.TryUnlockAchievementByValue(AchievementType.LootCreditsPvp, currentPlayer.BattleHistory.GetTotalPvpCreditsLooted());
            achievementController.TryUnlockAchievementByValue(AchievementType.LootAlloyPvp, currentPlayer.BattleHistory.GetTotalPvpMaterialLooted());
            achievementController.TryUnlockAchievementByValue(AchievementType.LootContrabandPvp, currentPlayer.BattleHistory.GetTotalPvpContrabandLooted());
            achievementController.TryUnlockAchievementByValue(AchievementType.PvpWon, currentPlayer.BattleHistory.GetTotalPvpWins());
            this.recentBattleList.Add(endResponse.BattleEntry);
            Service.Get <TournamentController>().OnPvpBattleComplete(endResponse.TournamentData, currentBattle.Attacker.TournamentRatingDelta);
        }
示例#8
0
        private void SetStandardDataForAction(out string tier1, out string tier2, out string tier6)
        {
            string arg  = "u";
            string text = "u";
            string str  = string.Empty;
            int    num  = -1;
            string str2 = string.Empty;

            if (Service.CurrentPlayer != null)
            {
                CurrentPlayer currentPlayer = Service.CurrentPlayer;
                arg  = currentPlayer.Faction.ToString();
                text = currentPlayer.PlanetId;
                if (currentPlayer.Map != null)
                {
                    num = currentPlayer.Map.FindHighestHqLevel();
                }
            }
            if (Service.SquadController != null)
            {
                SquadController squadController = Service.SquadController;
                str = ((squadController.StateManager.GetCurrentSquad() == null) ? string.Empty : squadController.StateManager.GetCurrentSquad().SquadID);
            }
            if (Service.BattleController != null)
            {
                CurrentBattle currentBattle = Service.BattleController.GetCurrentBattle();
                if (currentBattle != null)
                {
                    str2 = currentBattle.BattleUid;
                }
            }
            tier1 = arg + "|" + num;
            tier2 = text;
            tier6 = str + "|" + str2;
        }
        private void HandleBattleEndedEvent(object cookie)
        {
            Service.Get <PerformanceMonitor>().UnregisterFPSObserver(this);
            CurrentBattle currentBattle = this.battleController.GetCurrentBattle();

            this.battleRecord.BattleAttributes.BattleEndedAt        = this.battleController.Now;
            this.battleRecord.BattleAttributes.TimeLeft             = currentBattle.TimeLeft;
            this.battleRecord.BattleAttributes.DamagePercentage     = currentBattle.DamagePercent;
            this.battleRecord.BattleAttributes.LootCreditsEarned    = currentBattle.LootCreditsEarned;
            this.battleRecord.BattleAttributes.LootMaterialsEarned  = currentBattle.LootMaterialsEarned;
            this.battleRecord.BattleAttributes.LootContrabandEarned = currentBattle.LootContrabandEarned;
            this.eventManager.SendEvent(EventId.BattleEndRecorded, null);
            if ((float)GameConstants.FPS_THRESHOLD > this.battleRecord.LowestFPS)
            {
                GamePlayer    worldOwner    = GameUtils.GetWorldOwner();
                StringBuilder stringBuilder = new StringBuilder();
                stringBuilder.Append("battle: ");
                stringBuilder.Append(this.battleRecord.RecordId);
                stringBuilder.Append("|");
                stringBuilder.Append(worldOwner.CurrentXPAmount);
                stringBuilder.Append("|");
                stringBuilder.Append(currentBattle.DefenderBaseScore);
                Service.Get <BILoggingController>().TrackLowFPS(stringBuilder.ToString());
            }
        }
示例#10
0
        private void ProcessSkin(SmartEntity entity)
        {
            ActiveArmory  activeArmory   = (!(Service.GameStateMachine.CurrentState is HomeState)) ? null : Service.CurrentPlayer.ActiveArmory;
            CurrentBattle battle         = (activeArmory != null) ? null : Service.BattleController.GetCurrentBattle();
            SkinTypeVO    applicableSkin = this.GetApplicableSkin((TroopTypeVO)entity.TroopComp.TroopType, activeArmory, battle, entity.TeamComp.TeamType);

            if (applicableSkin != null)
            {
                entity.TroopComp.AssetName = applicableSkin.AssetName;
                entity.TroopComp.AudioVO   = applicableSkin;
                if (entity.ShooterComp != null)
                {
                    entity.ShooterComp.isSkinned = true;
                }
                if (applicableSkin.Override != null)
                {
                    entity.TroopComp.TroopShooterVO         = new SkinnedTroopShooterFacade(entity.TroopComp.TroopShooterVO, applicableSkin.Override);
                    entity.TroopComp.OriginalTroopShooterVO = new SkinnedTroopShooterFacade(entity.TroopComp.OriginalTroopShooterVO, applicableSkin.Override);
                    if (entity.ShooterComp != null)
                    {
                        entity.ShooterComp.SetVOData(new SkinnedShooterFacade(entity.ShooterComp.ShooterVO, applicableSkin.Override));
                        entity.ShooterComp.OriginalShooterVO = new SkinnedShooterFacade(entity.ShooterComp.OriginalShooterVO, applicableSkin.Override);
                    }
                }
                if (entity.WalkerComp != null)
                {
                    entity.WalkerComp.SetVOData(applicableSkin);
                }
            }
        }
示例#11
0
 public bool UpdateMissionLoot(string uid, CurrentBattle battle)
 {
     if (this.missions.ContainsKey(uid))
     {
         this.missions[uid].SetLootRemaining(battle.LootCreditsAvailable - battle.LootCreditsEarned, battle.LootMaterialsAvailable - battle.LootMaterialsEarned, battle.LootContrabandAvailable - battle.LootContrabandEarned);
         return(true);
     }
     return(false);
 }
示例#12
0
        protected override void BecomeConfused()
        {
            if (WaitingToResolve)
            {
                CurrentBattle.PruneEventsFromSource(this, "became confused");

                WaitingToResolve = false;
            }
        }
示例#13
0
 private void AddVisitorToValidate(BuffTypeVO buffType, string summonUid, int numVisitors)
 {
     if (buffType.AppliesOnlyToSelf())
     {
         CurrentBattle currentBattle = Service.BattleController.GetCurrentBattle();
         int           num           = 0;
         currentBattle.NumVisitors.TryGetValue(summonUid, out num);
         currentBattle.NumVisitors[summonUid] = num + numVisitors;
     }
 }
        private void ReplayLastBattleOrReplay()
        {
            CurrentBattle       currentBattle       = Service.Get <BattleController>().GetCurrentBattle();
            ReplayMapDataLoader replayMapDataLoader = Service.Get <ReplayMapDataLoader>();
            BattleRecord        battleRecord        = Service.Get <BattleRecordController>().BattleRecord;
            BattleEntry         battleEntry         = currentBattle.Clone();

            replayMapDataLoader.InitializeFromData(battleEntry, battleRecord);
            BattlePlaybackState.GoToBattlePlaybackState(battleRecord, battleEntry, replayMapDataLoader);
            this.LogReplayViewed(battleEntry.RecordID, battleEntry.Defender.PlayerId, battleEntry.SharerPlayerId);
        }
示例#15
0
        public override void AcceptMPLoss(Combatant source, int delta)
        {
            CurrentBattle.AddDamageIcon(delta, this, true);

            _c.MP -= delta;

            if (source is Enemy)
            {
                LastAttacker = source;
            }
        }
示例#16
0
        public override void Recover(Combatant source)
        {
            CurrentBattle.AddRecoveryIcon(this);

            if (Death)
            {
                CureDeath(source);
            }

            _hp = MaxHP;
            _mp = MaxMP;
        }
示例#17
0
        public void RegisterChampionPlatforms(CurrentBattle currentBattle)
        {
            SmartEntity             smartEntity = null;
            TroopTypeVO             troopTypeVO = null;
            bool                    flag        = false;
            NodeList <BuildingNode> nodeList    = Service.EntityController.GetNodeList <BuildingNode>();

            for (BuildingNode buildingNode = nodeList.Head; buildingNode != null; buildingNode = buildingNode.Next)
            {
                flag        = false;
                smartEntity = (SmartEntity)buildingNode.Entity;
                troopTypeVO = this.FindChampionTypeIfPlatform(smartEntity.BuildingComp.BuildingType);
                if (buildingNode.BuildingComp.BuildingType.Type == BuildingType.ChampionPlatform)
                {
                    if (currentBattle.Type == BattleType.PveAttack || currentBattle.Type == BattleType.ClientBattle || currentBattle.Type == BattleType.PveBuffBase || currentBattle.Type == BattleType.PvpAttackSquadWar)
                    {
                        if (troopTypeVO != null && smartEntity != null)
                        {
                            this.AddDefensiveChampionToPlatfrom(smartEntity, troopTypeVO);
                        }
                    }
                    else if (troopTypeVO != null && currentBattle.DisabledBuildings != null && !currentBattle.DisabledBuildings.Contains(buildingNode.BuildingComp.BuildingTO.Key))
                    {
                        if (currentBattle.IsPvP())
                        {
                            if (currentBattle.DefenderChampionsAvailable != null)
                            {
                                foreach (KeyValuePair <string, int> current in currentBattle.DefenderChampionsAvailable)
                                {
                                    if (current.Key == troopTypeVO.Uid && current.Value > 0)
                                    {
                                        flag = true;
                                    }
                                }
                            }
                        }
                        else if (currentBattle.Type == BattleType.PveDefend && !ContractUtils.IsBuildingUpgrading(smartEntity) && !ContractUtils.IsChampionRepairing(smartEntity))
                        {
                            Inventory inventory = Service.CurrentPlayer.Inventory;
                            bool      flag2     = inventory.Champion.HasItem(troopTypeVO.Uid) && inventory.Champion.GetItemAmount(troopTypeVO.Uid) > 0;
                            if (flag2)
                            {
                                flag = true;
                            }
                        }
                        if (flag)
                        {
                            this.AddDefensiveChampionToPlatfrom(smartEntity, troopTypeVO);
                        }
                    }
                }
            }
        }
        public void StartRecord()
        {
            this.EraseRecord();
            foreach (EventId current in this.eventHandlers.Keys)
            {
                this.eventManager.RegisterObserver(this, current, EventPriority.Default);
            }
            this.battleRecord.LowestFPS = 9999f;
            Service.Get <PerformanceMonitor>().RegisterFPSObserver(this);
            this.battleRecord.SimSeed = this.battleController.SimSeed;
            this.battleRecord.ViewTimePassedPreBattle = this.battleController.ViewTimePassedPreBattle;
            this.battleRecord.CombatEncounter         = Service.Get <CombatEncounterController>().GetCurrentCombatEncounter();
            CurrentBattle currentBattle = this.battleController.GetCurrentBattle();

            this.battleRecord.RecordId                  = currentBattle.RecordID;
            this.battleRecord.BattleType                = currentBattle.Type;
            this.battleRecord.AttackerDeploymentData    = BattleDeploymentData.Copy(currentBattle.AttackerDeployableData);
            this.battleRecord.DefenderDeploymentData    = BattleDeploymentData.Copy(currentBattle.DefenderDeployableData);
            this.battleRecord.DefenderGuildTroops       = currentBattle.DefenderGuildTroopsAvailable;
            this.battleRecord.AttackerGuildTroops       = currentBattle.AttackerGuildTroopsAvailable;
            this.battleRecord.LootCreditsAvailable      = currentBattle.LootCreditsAvailable;
            this.battleRecord.LootMaterialsAvailable    = currentBattle.LootMaterialsAvailable;
            this.battleRecord.LootContrabandAvailable   = currentBattle.LootContrabandAvailable;
            this.battleRecord.BuildingLootCreditsMap    = currentBattle.BuildingLootCreditsMap;
            this.battleRecord.BuildingLootMaterialsMap  = currentBattle.BuildingLootMaterialsMap;
            this.battleRecord.BuildingLootContrabandMap = currentBattle.BuildingLootContrabandMap;
            this.battleRecord.DefenderChampions         = currentBattle.DefenderChampionsAvailable;
            this.battleRecord.CmsVersion                = Service.Get <FMS>().GetFileVersion("patches/base.json").ToString();
            this.battleRecord.BattleVersion             = "21.0";
            this.battleRecord.PlanetId                  = currentBattle.PlanetId;
            this.battleRecord.BattleLength              = currentBattle.TimeLeft;
            this.battleRecord.DisabledBuildings         = currentBattle.DisabledBuildings;
            this.battleRecord.victoryConditionsUids     = new List <string>();
            for (int i = 0; i < currentBattle.VictoryConditions.Count; i++)
            {
                this.battleRecord.victoryConditionsUids.Add(currentBattle.VictoryConditions[i].Uid);
            }
            if (currentBattle.FailureCondition != null)
            {
                this.battleRecord.failureConditionUid = currentBattle.FailureCondition.Uid;
            }
            else
            {
                this.battleRecord.failureConditionUid = "";
            }
            this.battleRecord.BattleAttributes.AddDeviceInfo();
            this.battleRecord.DefenseEncounterProfile = currentBattle.DefenseEncounterProfile;
            this.battleRecord.AttackerWarBuffs        = currentBattle.AttackerWarBuffs;
            this.battleRecord.DefenderWarBuffs        = currentBattle.DefenderWarBuffs;
            this.battleRecord.AttackerEquipment       = currentBattle.AttackerEquipment;
            this.battleRecord.DefenderEquipment       = currentBattle.DefenderEquipment;
        }
示例#19
0
        public override void AcceptDamage(Combatant source, int delta, AttackType type = AttackType.None)
        {
            CurrentBattle.AddDamageIcon(delta, this);

            // limit shtuff goes here

            if (type == AttackType.Physical)
            {
                if (Sleep)
                {
                    CureSleep(source);
                }
                if (Confusion)
                {
                    CureConfusion(source);
                }
            }

            int hp = _c.HP - delta;

            if (hp < 0)
            {
                hp = 0;
            }
            else if (hp >= _c.MaxHP)
            {
                hp = _c.MaxHP;
            }

            _c.HP = hp;

            if (HP == 0)
            {
                Kill();
            }

            if (source is Enemy)
            {
                LastAttacker = source;

                switch (type)
                {
                case AttackType.Physical:
                    LastAttackerPhysical = source;
                    break;

                case AttackType.Magical:
                    LastAttackerMagical = source;
                    break;
                }
            }
        }
示例#20
0
        public void RegisterTraps(CurrentBattle currentBattle)
        {
            NodeList <TrapNode> nodeList = Service.Get <EntityController>().GetNodeList <TrapNode>();

            for (TrapNode trapNode = nodeList.Head; trapNode != null; trapNode = trapNode.Next)
            {
                if (currentBattle.DisabledBuildings == null || !currentBattle.DisabledBuildings.Contains(trapNode.BuildingComp.BuildingTO.Key))
                {
                    TrapCombatTrigger combatTrigger = new TrapCombatTrigger(trapNode);
                    this.ctm.RegisterTrigger(combatTrigger);
                }
            }
        }
示例#21
0
        public EatResponse OnEvent(EventId id, object cookie)
        {
            BattleController battleController = Service.BattleController;
            CurrentBattle    currentBattle    = battleController.GetCurrentBattle();
            bool             flag             = currentBattle != null && currentBattle.Canceled;

            if ((id == EventId.WorldInTransitionComplete || id == EventId.HoloCommScreenDestroyed) && flag)
            {
                this.PlayActiveEquipmentAnimation();
                return(EatResponse.NotEaten);
            }
            if (cookie == null)
            {
                return(EatResponse.NotEaten);
            }
            SmartEntity smartEntity = (SmartEntity)cookie;

            if (smartEntity == null || smartEntity.TroopComp == null)
            {
                return(EatResponse.NotEaten);
            }
            string uid = smartEntity.TroopComp.TroopType.Uid;

            if (uid != this.DeployableUid)
            {
                return(EatResponse.NotEaten);
            }
            switch (id)
            {
            case EventId.HeroDeployed:
                this.HeroEntityID = smartEntity.ID;
                break;

            case EventId.TroopAbilityDeactivate:
                this.PutHeroAbilityOnCoolDown();
                break;

            case EventId.TroopAbilityCoolDownComplete:
                this.StopCoolDown();
                this.PrepareHeroAbility();
                break;

            case EventId.HeroKilled:
                this.Disable();
                this.StopObserving();
                break;
            }
            return(EatResponse.NotEaten);
        }
示例#22
0
 public BattleEndRequest(CurrentBattle battle, Dictionary <string, int> seededTroopsDeployed, Dictionary <string, int> defendingUnitsKilled, Dictionary <string, int> attackingUnitsKilled, Dictionary <string, int> defenderGuildUnitsSpent, Dictionary <string, int> attackerGuildUnitsSpent, Dictionary <string, int> lootEarned, Dictionary <string, int> buildingHealthMap, Dictionary <string, string> buildingUids, List <string> unarmedTraps, BattleRecord replayData)
 {
     this.battle = battle;
     this.seededTroopsDeployed    = seededTroopsDeployed;
     this.defendingUnitsKilled    = defendingUnitsKilled;
     this.attackingUnitsKilled    = attackingUnitsKilled;
     this.defenderGuildUnitsSpent = ((defenderGuildUnitsSpent == null) ? new Dictionary <string, int>() : defenderGuildUnitsSpent);
     this.attackerGuildUnitsSpent = ((attackerGuildUnitsSpent == null) ? new Dictionary <string, int>() : attackerGuildUnitsSpent);
     this.lootEarned        = ((lootEarned == null) ? new Dictionary <string, int>() : lootEarned);
     this.buildingHealthMap = buildingHealthMap;
     this.buildingUids      = buildingUids;
     this.unarmedTraps      = ((unarmedTraps == null) ? new List <string>() : unarmedTraps);
     this.replayData        = replayData;
     this.planetId          = Service.CurrentPlayer.PlanetId;
 }
示例#23
0
    public static int get_RealTimePVPBattleReport(IntPtr l)
    {
        int result;

        try
        {
            CurrentBattle currentBattle = (CurrentBattle)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, currentBattle.RealTimePVPBattleReport);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
示例#24
0
    public static int get_ArenaDefenderTrainTechs(IntPtr l)
    {
        int result;

        try
        {
            CurrentBattle currentBattle = (CurrentBattle)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, currentBattle.ArenaDefenderTrainTechs);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
示例#25
0
    public static int get_IsArenaRevenge(IntPtr l)
    {
        int result;

        try
        {
            CurrentBattle currentBattle = (CurrentBattle)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, currentBattle.IsArenaRevenge);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
示例#26
0
    public static int get_BattleType(IntPtr l)
    {
        int result;

        try
        {
            CurrentBattle currentBattle = (CurrentBattle)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushEnum(l, (int)currentBattle.BattleType);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
示例#27
0
    public static int Clear(IntPtr l)
    {
        int result;

        try
        {
            CurrentBattle currentBattle = (CurrentBattle)LuaObject.checkSelf(l);
            currentBattle.Clear();
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
示例#28
0
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            CurrentBattle o = new CurrentBattle();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
示例#29
0
    public static int set_IsArenaRevenge(IntPtr l)
    {
        int result;

        try
        {
            CurrentBattle currentBattle = (CurrentBattle)LuaObject.checkSelf(l);
            bool          isArenaRevenge;
            LuaObject.checkType(l, 2, out isArenaRevenge);
            currentBattle.IsArenaRevenge = isArenaRevenge;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
示例#30
0
    public static int set_BattleType(IntPtr l)
    {
        int result;

        try
        {
            CurrentBattle currentBattle = (CurrentBattle)LuaObject.checkSelf(l);
            BattleType    battleType;
            LuaObject.checkEnum <BattleType>(l, 2, out battleType);
            currentBattle.BattleType = battleType;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }