示例#1
0
 // Update Modifier for Ship Quantity to buy.
 // Player can buy one unit of Ship at a time, or more.
 // Modifiers are stored in currencyManager > listQuantityModifier.
 public void CycleModifiers()
 {
     modifierValue     = currencyManager.CycleModifierAndReturnValue();
     textModifier.text = $"{modifierValue}";
     UpdateModifier?.Invoke(modifierValue);
 }