示例#1
0
 public Customer(Guid id, object character, CollectionGroup <T> inventories, CurrencyCollectionGroup <ICurrency> currencies)
 {
     ID               = id;
     this.character   = character;
     this.inventories = inventories;
     this.currencies  = currencies;
 }
示例#2
0
//        public CollectionGroup<IItemInstance> serverItemCollectionGroup { get; set; }
//        public CollectionGroup<IEquippableItemInstance, IEquipmentCollection<IEquippableItemInstance>> serverEquipmentCollectionGroup { get; set; }
//        public CurrencyCollectionGroup<ICurrency> serverCurrencyCollectionGroup { get; set; }

        public UNetInventoryPlayer()
        {
            logger = new UnityLogger("[UNet][player] ");

            itemCollectionGroup      = new CollectionGroup <IItemInstance>();
            equipmentCollectionGroup = new CollectionGroup <IEquippableItemInstance, IEquipmentCollection <IEquippableItemInstance> >();
            currencyCollectionGroup  = new CurrencyCollectionGroup <ICurrency>();
        }
示例#3
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 protected virtual void DrawCurrencyCollections(InventoryPlayer t, CurrencyCollectionGroup <ICurrency> g)
 {
     using (new VerticalLayoutBlock("box"))
     {
         GUILayout.Label(new GUIContent("Currencies"), UnityEditor.EditorStyles.boldLabel);
         foreach (var collection in g.collections)
         {
             DrawCollection(collection.collection, collection.priority.GetGeneralPriority());
         }
     }
 }
示例#4
0
        public void Setup()
        {
            UnityEngine.Assertions.Assert.raiseExceptions = true;

            _col1  = new CurrencyCollection();
            _col2  = new CurrencyCollection();
            _group = new CurrencyCollectionGroup <ICurrency>(new CurrencyCollectionGroup <ICurrency> .Slot[]
            {
                new CurrencyCollectionGroup <ICurrency> .Slot(_col1, new CurrencyCollectionPriority <ICurrency>()),
                new CurrencyCollectionGroup <ICurrency> .Slot(_col2, new CurrencyCollectionPriority <ICurrency>(60, 60, 60)),
            });

            _gold   = new Currency(Guid.NewGuid(), "Gold", "GOLD", 2, 999d);
            _silver = new Currency(Guid.NewGuid(), "Silver", "Silver", 2, 999d);
        }
示例#5
0
        public override void OnEnter()
        {
            var customerWrapper     = ScriptableObject.CreateInstance <ItemVendorCustomerWrapper>();
            var character           = (Character)characterObject.Value;
            var inventories         = character.GetComponent <IInventoryCollectionOwner>()?.itemCollectionGroup;
            var currencyCollections = character.GetComponent <ICurrencyCollectionOwner>()?.currencyCollectionGroup;

            if (inventories == null)
            {
                inventories = new CollectionGroup <IItemInstance>();
                LogWarning(nameof(IInventoryCollectionOwner) + " not found on character. Using empty group.");
            }

            if (currencyCollections == null)
            {
                currencyCollections = new CurrencyCollectionGroup <ICurrency>();
                LogWarning(nameof(ICurrencyCollectionOwner) + " not found on character. Using empty group.");
            }

            customerWrapper.customer = new Customer <IItemInstance>(System.Guid.Parse(customerGuid.Value), character, inventories, currencyCollections);
            customerResult           = customerWrapper;
            Finish();
        }