示例#1
0
 private void OnFinshAttackOneLand()
 {
     //进攻消耗
     CurCamp.AttackLandConsumeGold();
     SetCurCampCanAttack();
     //todo
 }
示例#2
0
    private void SetCurCampCanAttack()
    {
        //为了在UI上更新一些东西,比如不能进攻的时候把结束按钮高亮
        bool campCanMove = false;

        foreach (Land land in CurCamp.ownedLands)
        {
            if (land.ArmyCanMove())
            {
                campCanMove = true;
                break;
            }
        }
        //如果当前剩余的钱够一次进攻,并且至少有一个领地的兵可以动,那么可以进攻
        CanAttack = CurCamp.CampCanMove() && campCanMove;
    }
示例#3
0
    private void   OnTurnEnd()
    {
        foreach (BattleCardUI battleCardUI in CurCamp.BattleCardUIs)
        {
            //取消卡牌可点击状态
            battleCardUI.SetCanClick(false);
            battleCardUI.BackToNormal();
        }

        //补给当前阵营各地块
        foreach (Land land in CurCamp.ownedLands)
        {
            land.EndTurnSupply();
        }


        //遍历该阵营下所有地块,结算
        Debug.Log("当前结算阵营" + CurCamp.name);
        Cannon cannon;

        foreach (Land land in CurCamp.ownedLands)
        {
            //当前阵营的炮,重置冷却
            cannon = land.cannon;
            if (cannon.isOwned && cannon.isInCool)
            {
                land.cannon.isInCool = !((CurNumOfRounds - cannon.lastFire) >= CampDic.Count);
            }
            //进攻效果的卡牌都去掉
            if (land.HasCard())
            {
                land.ClearAttackCard();
            }
        }
        //当前阵营的卡牌buff取消
        CurCamp.ResetCardEffect();
        //所有地块取消高亮
        SetCampLandsHighLight(false, false);
        SetCampLandsHighLight(true, false);
        SupplyCard();
    }