示例#1
0
 public override bool Applicable(CultivationLevel cultivationLevel)
 {
     return(cultivationLevel is BasicCultivationLevel);
 }
        //TODO add features (temporary/ semi-permanent (permanent unil not time based condition)) as features of the body (or maybe Character)

        public CultivationBody(CultivationState state, CultivationLevel level)
        {
            State = state;
            Level = level;
        }
 //TODO think of reterning an object
 public abstract bool Applicable(CultivationLevel cultivationLevel);