public void Start() { if (_world == null) { _world = GetComponent <CubizerBehaviour>(); } if (_world == null) { Debug.LogError("Please assign a server on the inspector."); } if (_player == null) { Debug.LogError("Please assign a camera on the inspector."); } if (_drawPickMesh == null) { Debug.LogError("Please assign a material on the inspector"); } if (_drawPickMaterial == null) { Debug.LogError("Please assign a mesh on the inspector"); } _world.players.Connection(this); }
public ChunkPrimer OnBuildChunk(CubizerBehaviour terrain, int x, int y, int z) { return(_chunkGenerator != null?_chunkGenerator.OnCreateChunk(terrain, x, y, z) : null); }
public ChunkPrimer OnCreateChunk(CubizerBehaviour terrain, int x, int y, int z) { return(null); }
public ChunkPrimer OnBuildChunk(CubizerBehaviour context, int x, int y, int z) { return(null); }