public void Test4() { var s = "&z _upon 407298a --- ???ry, ww/100 I thought, 631str*ng and w===y -721&()"; // "407 407 Lucky" var r = "407 407 Lucky"; Assert.AreEqual(r, Cubes.isSumOfCubes(s)); }
public void AddCubesValues(Cubes neighbourCube) { cubeValue += neighbourCube.GetCubeValue(); CubeChangeColor(); UpdateLabel(); Destroy(neighbourCube.gameObject); }
private void OnDeleteCube() { _cubeService.DeleteCube(SelectedCube); Cubes.Remove(SelectedCube); SelectedCube = null; ((DelegateCommand)DeleteCubeCommand).RaiseCanExecuteChanged(); }
public virtual void Command(Direction.Cube direction, int[][] _cubesOccup) { if (!this.hasInteraction) { return; } this.hasInteraction = false; Dictionary <string, int> newPosInfo = Cubes.GetCubeNewPos(this.curPos, _cubesOccup, direction); int[] oldMatrixPos = new int[] { newPosInfo["y"], newPosInfo["x"] }; int[] newMatrixPos = new int[] { newPosInfo["newY"], newPosInfo["newX"] }; manager.SwitchMatrixValue(oldMatrixPos, 0); manager.SwitchMatrixValue(newMatrixPos, newPosInfo["cubeID"]); CubeAction(newMatrixPos); }
protected override void SpawnCubes() { var size = CubePrefab.GetComponent <BoxCollider>().size; var cubeSize = size * CubeSize; //we want the cube of cubes to be centered on this game object var centerOffset = cubeSize * (SideLength / 2f) * GapFactor; centerOffset = new Vector3(centerOffset.x, centerOffset.y, 0f); var cubeOffset = (cubeSize * GapFactor / 2f); cubeOffset = new Vector3(cubeOffset.x, cubeOffset.y, 0f); var finalOffset = /*transform.position */ -centerOffset + cubeOffset; for (var j = 0; j < SideLength; j++) { for (var i = 0; i < SideLength; i++) { var pos = (new Vector3(cubeSize.x * i, cubeSize.y * j, 0) * GapFactor) + finalOffset; var cube = (GameObject)Instantiate(CubePrefab, pos, Quaternion.identity); cube.transform.localScale = new Vector3(CubeSize, CubeSize, CubeSize); cube.transform.SetParent(transform, false); PreCubeSpawned(cube, i, j); Cubes.Add(cube); NetworkServer.Spawn(cube); RpcSetAsChild(cube); PostCubeSpawned(cube); } } }
public void Test1() { var s = "0 9026315 -827&()"; // "0 0 Lucky" var r = "0 0 Lucky"; Assert.AreEqual(r, Cubes.isSumOfCubes(s)); }
public void CalculateNextState() { int activeNeighbourCount = Cubes .CountActive(Neighbours.Adjustments, this.Position.X, this.Position.Y, this.Position.Z); this.NextState = this.State == true ? activeNeighbourCount >= 2 && activeNeighbourCount <= 3 : activeNeighbourCount == 3; }
public static AnimationClip setAnimationTo(GameObject objectToAnim, int[] nextPos, Direction.Cube upOrDown) { // Debug.Log("animation: " + objectToAnim.name); // Debug.Log("animation: " + nextPos[1]); // Debug.Log("animation: " + upOrDown); var myNextPos = Cubes.GetWorldPosition(nextPos); // AnimationCurve curveX, curveY, curveZ; AnimationClip clip = new AnimationClip(); clip.legacy = true; var oldPos = objectToAnim.transform.position; if (upOrDown == Direction.Cube.Up) { clip = setCustomKeyFramesToClip(clip, oldPos.x, oldPos.x, myNextPos.x, "localPosition.x"); clip = setCustomKeyFramesToClip(clip, oldPos.z, oldPos.z, myNextPos.z, "localPosition.z"); clip = setCustomKeyFramesToClip(clip, oldPos.y, myNextPos.y, myNextPos.y, "localPosition.y"); } else { clip = setCustomKeyFramesToClip(clip, oldPos.x, myNextPos.x, myNextPos.x, "localPosition.x"); clip = setCustomKeyFramesToClip(clip, oldPos.z, myNextPos.z, myNextPos.z, "localPosition.z"); clip = setCustomKeyFramesToClip(clip, oldPos.y, oldPos.y, myNextPos.y, "localPosition.y"); } AnimationEvent animEv = new AnimationEvent(); animEv.time = 2.0f; animEv.functionName = "OnAnimationEnded"; clip.events = new AnimationEvent[] { animEv }; return(clip); }
private void RpcSetShrinkCubeSize(float newSize) { foreach (var cube in Cubes.Where(c => c != null)) { cube.GetComponent <ShrinkOnProximity>().SetInitialScale(newSize); } }
public void Test2() { var s = "aqdf& 0 1 xyz 153 777.777"; var r = "0 1 153 154 Lucky"; Assert.AreEqual(r, Cubes.isSumOfCubes(s)); }
public void Test3() { var s = "QK29 45[&erui"; var r = "Unlucky"; Assert.AreEqual(r, Cubes.isSumOfCubes(s)); }
public void Test1() { string s = "0 9026315 -827&()"; // "0 0 Lucky" String r = "0 0 Lucky"; Assert.AreEqual(r, Cubes.isSumOfCubes(s)); }
bool CheckCube(Cubes cube) { if (nullCount > 0 && cube == null) { return(true); } if (cube == null) { nullCount++; return(false); } if (fakeCount > 0 && !cube.IsReal) { return(true); } if (starterCubes.Count != 0) { foreach (var item in starterCubes) { if (item == null) { continue; } if (item.Name.Equals(cube.Name)) { return(true); } } } if (!cube.IsReal) { fakeCount++; } return(false); }
public int RunChallenge(List <string> input) { // Also consider qubes next to initial state input.Insert(0, new String('.', input[0].Length)); input.Add(new String('.', input[0].Length)); input = input.Select(s => s = '.' + s + '.').ToList(); for (int y = 0; y < input.Count; y++) { for (int x = 0; x < input[0].Length; x++) { var active = input[y][x] == '#'; for (int z = -1; z <= 1; z++) { for (int w = -1; w <= 1; w++) { var value = (z == 0 && w == 0) ? active : false; Cubes.Add(new Coordinate4D { X = x, Y = y, Z = z, W = w }, value); } } } } for (int cycle = 0; cycle < 6; cycle++) { NextCubes = new Dictionary <Coordinate4D, bool>(); foreach (var cube in Cubes) { var neighbors = GetNeighbors(cube.Key).Count(n => n); if (cube.Value) { if (neighbors == 2 || neighbors == 3) { NextCubes.Add(cube.Key, true); } else { NextCubes.Add(cube.Key, false); } } else { if (neighbors == 3) { NextCubes.Add(cube.Key, true); } else { NextCubes.Add(cube.Key, false); } } } Cubes = NextCubes; } return(Cubes.Values.Count(z => z)); }
public void Update() { if (GetComponent <KeyboardHandler>().KeyPressed(Keys.Right)) { MainCube.TurnRight(); } else if (GetComponent <KeyboardHandler>().KeyPressed(Keys.Left)) { MainCube.TurnLeft(); } else if (GetComponent <KeyboardHandler>().KeyPressed(Keys.Up)) { MainCube.FlipUp(); } else if (GetComponent <KeyboardHandler>().KeyPressed(Keys.Down)) { MainCube.FlipDown(); } if (GetComponent <KeyboardHandler>().KeyPressed(Keys.W)) { MoveFormation(new Vector3(0, 0, -1)); } if (GetComponent <KeyboardHandler>().KeyPressed(Keys.A)) { MoveFormation(new Vector3(-1, 0, 0)); } if (GetComponent <KeyboardHandler>().KeyPressed(Keys.S)) { MoveFormation(new Vector3(0, 0, 1)); } if (GetComponent <KeyboardHandler>().KeyPressed(Keys.D)) { MoveFormation(new Vector3(1, 0, 0)); } MainCube.Update(); for (int i = 0; i < Cubes.Count; i++) { var cube = Cubes[i]; cube.Update(); if (cube.CanBeRemoved) { Cubes.Remove(cube); i--; } } for (int i = 0; i < Projections.Count; i++) { var proj = Projections[i]; proj.Update(); if (proj.CanBeRemoved) { Projections.Remove(proj); i--; } } }
public ICube[] Except(ICoverage excptCov) { if (Bitness != excptCov.Bitness) { throw new ArgumentException(); } return(Cubes.Except(excptCov.ToCubesArray()).ToArray()); }
public void Test5() { var s = "&z371 upon 407298a --- dreary, ###100.153 I thought, 9926315strong and weary -127&() 1"; // "371 407 153 1 932 Lucky" var r = "371 407 153 1 932 Lucky"; Assert.AreEqual(r, Cubes.isSumOfCubes(s)); }
private void cubesDeleteButton_Click(object sender, EventArgs e) { var cube = (Cube)cubesListView.SelectedObject; OlapWarehouse.Cubes.Remove(cube); Cubes.Remove(cube); cubesListView.SelectObject(null); }
public CityState(City city) { Name = city.Name; Location = city.Location; Colour = city.Colour; _cubes = new Cubes(); }
public ICube[] Intersection(ICoverage intrsctCov) { if (Bitness != intrsctCov.Bitness) { throw new ArgumentException(); } return(Cubes.Intersect(intrsctCov.ToCubesArray()).ToArray()); }
public override string ToString() { if (Cubes == null) { return(new EmptyCoverage().ToString()); } return(string.Join("\n", Cubes.Select(s => s.ToString()))); }
private void RpcOnCubeSpawned(GameObject cube) { if (cube == null) { return; } Cubes.Add(cube); }
public ICube[] GetCubesByPow(byte pow) { if (Size == 0) { return((new EmptyCoverage()).ToCubesArray()); } return(Cubes.Where(s => s.Power == pow).ToArray()); }
private void cubesAddButton_Click(object sender, EventArgs e) { var cube = new Cube("New item"); Cubes.Add(cube); SelectedServer.Cubes.Add(cube); cubesListView.SelectObject(cube); cubesListView.StartCellEdit(cubesListView.SelectedItem, 0); }
/// <summary> /// Executes the given LayerMove /// </summary> /// <param name="move">Defines the LayerMove to be executed</param> private void RotateLayer(LayerMove move) { int repetitions = move.Twice ? 2 : 1; for (int i = 0; i < repetitions; i++) { IEnumerable <Cube> affected = Cubes.Where(c => c.Position.HasFlag(move.Layer)); affected.ToList().ForEach(c => c.NextPos(move.Layer, move.Direction)); } }
public void Init(Tetromino definition) { tetrominoDefinition = definition; for (int i = 0; i < transform.childCount; i++) { Cubes.Add(transform.GetChild(i).gameObject); } tetrominoDefinition.Reset(); UpdateBottomPart(); }
public int Active(int dimensions, string input) { var cubes = new Cubes(input); for (var c = 0; c < 6; c++) { cubes = cubes.Process(dimensions); } return(cubes.Count); }
public PandemicGameState(PandemicBoard board) { _board = board; InfectionRate = 2; // todo: shuffle InfectionDeck = new Stack <string>(_board.Cities.Select(c => c.Name)); InfectionDiscardPile = new Stack <string>(); CityStates = _board.Cities.Select(c => new CityState(c)).ToList(); _cityNameLookup = BuildCityNameLookup(CityStates); CubePile = CreateNewCubePile(); }
private void RpcClearNullCubes() { for (var i = 0; i < Cubes.Count; i++) { if (Cubes[i] != null) { continue; } Cubes.RemoveAt(i); i--; } }
public void AddCube(Point position, bool isFormationLeader) { var cube = new Cube(this, position, isFormationLeader); cube.LoadContent(); Cubes.Add(cube); var projection = new CubeProjection(this, cube); projection.LoadContent(); Projections.Add(projection); }
public BackgammonManager(GameMode gameMode, string firstPlayerName, string secondPlayerName) { this.mode = gameMode; InitPlayers(gameMode, firstPlayerName, secondPlayerName); cubes = new Cubes(); }