/////////////// COMMAND API /////////////// public override void Move(int left, int right, int durationMs, ORDER_TYPE order = ORDER_TYPE.Weak) { #if RELEASE CubeOrderBalancer.Instance.AddOrder(this, () => simulator.Move(left, right, durationMs), order); #else CubeOrderBalancer.Instance.DEBUG_AddOrderParams(this, () => simulator.Move(left, right, durationMs), order, "move", left, right); #endif }