public void Render(MeshBuildInfo current, World world, Vector3i chunkPos, int x, int y, int z) { SingleMeshBuildInfo transparent = current.transparent; float height = amount * .85f; Vector3 center = new Vector3(.5f, height * .5f, .5f); Vector3 size = new Vector3(1, height, 1); ushort def = Block.DIRT; byte[] l = new byte[9]; Color blockColor = color; int xx, yy, zz; if (world.GetBlockAt(chunkPos, x, y + 1, z, def) != block) { if (smoothLighting) { for (zz = -1; zz <= 1; zz++) { for (xx = -1; xx <= 1; xx++) { l [3 * (zz + 1) + (xx + 1)] = world.GetLightAt(chunkPos, xx + x, y + 1, -zz + z, 0); } } } else { l [4] = world.GetLightAt(chunkPos, x, y + 1, z, 0); } CubeRenderHelper.CubeTop(transparent, x, y, z, layout, center, size, l, smoothLighting, blockColor); } if (world.GetBlockAt(chunkPos, x, y - 1, z, def) != block) { if (smoothLighting) { for (zz = -1; zz <= 1; zz++) { for (xx = -1; xx <= 1; xx++) { l [3 * (zz + 1) + (xx + 1)] = world.GetLightAt(chunkPos, xx + x, y - 1, -zz + z, 0); } } } else { l [4] = world.GetLightAt(chunkPos, x, y - 1, z, 0); } CubeRenderHelper.CubeBottom(transparent, x, y, z, layout, center, size, l, smoothLighting, blockColor); } if (world.GetBlockAt(chunkPos, x + 1, y, z, def) != block) { if (smoothLighting) { for (zz = -1; zz <= 1; zz++) { for (yy = -1; yy <= 1; yy++) { l [3 * (zz + 1) + (yy + 1)] = world.GetLightAt(chunkPos, x + 1, yy + y, -zz + z, 0); } } } else { l [4] = world.GetLightAt(chunkPos, x + 1, y, z, 0); } CubeRenderHelper.CubeEast(transparent, x, y, z, layout, center, size, l, smoothLighting, blockColor); } if (world.GetBlockAt(chunkPos, x - 1, y, z, def) != block) { if (smoothLighting) { for (zz = -1; zz <= 1; zz++) { for (yy = -1; yy <= 1; yy++) { l [3 * (zz + 1) + (yy + 1)] = world.GetLightAt(chunkPos, x - 1, yy + y, -zz + z, 0); } } } else { l [4] = world.GetLightAt(chunkPos, x - 1, y, z, 0); } CubeRenderHelper.CubeWest(transparent, x, y, z, layout, center, size, l, smoothLighting, blockColor); } if (world.GetBlockAt(chunkPos, x, y, z + 1, def) != block) { if (smoothLighting) { for (yy = -1; yy <= 1; yy++) { for (xx = -1; xx <= 1; xx++) { l [3 * (yy + 1) + (xx + 1)] = world.GetLightAt(chunkPos, xx + x, -yy + y, z + 1, 0); } } } else { l [4] = world.GetLightAt(chunkPos, x, y, z + 1, 0); } CubeRenderHelper.CubeNorth(transparent, x, y, z, layout, center, size, l, smoothLighting, blockColor); } if (world.GetBlockAt(chunkPos, x, y, z - 1, def) != block) { if (smoothLighting) { for (yy = -1; yy <= 1; yy++) { for (xx = -1; xx <= 1; xx++) { l [3 * (yy + 1) + (xx + 1)] = world.GetLightAt(chunkPos, xx + x, -yy + y, z - 1, 0); } } } else { l [4] = world.GetLightAt(chunkPos, x, y, z - 1, 0); } CubeRenderHelper.CubeSouth(transparent, x, y, z, layout, center, size, l, smoothLighting, blockColor); } }
public void Render(MeshBuildInfo current, World world, Vector3i chunkPos, int x, int y, int z) { SingleMeshBuildInfo opaque = current.opaque; Vector3 center = Vector3.one / 2f; Vector3 size = Vector3.one; ushort def = Block.DIRT; byte[] l = new byte[9]; Color blockColor = color; int xx, yy, zz; if (!Block.GetInstance(world.GetBlockAt(chunkPos, x, y + 1, z, def)).opaque) { if (smoothLighting) { for (zz = -1; zz <= 1; zz++) { for (xx = -1; xx <= 1; xx++) { l [3 * (zz + 1) + (xx + 1)] = world.GetLightAt(chunkPos, xx + x, y + 1, -zz + z, 0); } } } else { l [4] = world.GetLightAt(chunkPos, x, y + 1, z, 0); } CubeRenderHelper.CubeTop(opaque, x, y, z, layout, center, size, l, smoothLighting, blockColor); } if (!Block.GetInstance(world.GetBlockAt(chunkPos, x, y - 1, z, def)).opaque) { if (smoothLighting) { for (zz = -1; zz <= 1; zz++) { for (xx = -1; xx <= 1; xx++) { l [3 * (zz + 1) + (xx + 1)] = world.GetLightAt(chunkPos, xx + x, y - 1, -zz + z, 0); } } } else { l [4] = world.GetLightAt(chunkPos, x, y - 1, z, 0); } CubeRenderHelper.CubeBottom(opaque, x, y, z, layout, center, size, l, smoothLighting, blockColor); } if (!Block.GetInstance(world.GetBlockAt(chunkPos, x + 1, y, z, def)).opaque) { if (smoothLighting) { for (zz = -1; zz <= 1; zz++) { for (yy = -1; yy <= 1; yy++) { l [3 * (zz + 1) + (yy + 1)] = world.GetLightAt(chunkPos, x + 1, yy + y, -zz + z, 0); } } } else { l [4] = world.GetLightAt(chunkPos, x + 1, y, z, 0); } CubeRenderHelper.CubeEast(opaque, x, y, z, layout, center, size, l, smoothLighting, blockColor); } if (!Block.GetInstance(world.GetBlockAt(chunkPos, x - 1, y, z, def)).opaque) { if (smoothLighting) { for (zz = -1; zz <= 1; zz++) { for (yy = -1; yy <= 1; yy++) { l [3 * (zz + 1) + (yy + 1)] = world.GetLightAt(chunkPos, x - 1, yy + y, -zz + z, 0); } } } else { l [4] = world.GetLightAt(chunkPos, x - 1, y, z, 0); } CubeRenderHelper.CubeWest(opaque, x, y, z, layout, center, size, l, smoothLighting, blockColor); } if (!Block.GetInstance(world.GetBlockAt(chunkPos, x, y, z + 1, def)).opaque) { if (smoothLighting) { for (yy = -1; yy <= 1; yy++) { for (xx = -1; xx <= 1; xx++) { l [3 * (yy + 1) + (xx + 1)] = world.GetLightAt(chunkPos, xx + x, -yy + y, z + 1, 0); } } } else { l [4] = world.GetLightAt(chunkPos, x, y, z + 1, 0); } CubeRenderHelper.CubeNorth(opaque, x, y, z, layout, center, size, l, smoothLighting, blockColor); } if (!Block.GetInstance(world.GetBlockAt(chunkPos, x, y, z - 1, def)).opaque) { if (smoothLighting) { for (yy = -1; yy <= 1; yy++) { for (xx = -1; xx <= 1; xx++) { l [3 * (yy + 1) + (xx + 1)] = world.GetLightAt(chunkPos, xx + x, -yy + y, z - 1, 0); } } } else { l [4] = world.GetLightAt(chunkPos, x, y, z - 1, 0); } CubeRenderHelper.CubeSouth(opaque, x, y, z, layout, center, size, l, smoothLighting, blockColor); } }