public void SetCubeInDict(CubeID.CubeColor color, TestCube script) { m_CubeList.Add(color, script); m_Pos.Add(script.gameObject); }
public void UnSelectCube(CubeID.CubeColor i_Cube) { m_Cubes[i_Cube].UnselectCube(); }
public void AddCubeToManager(CubeID.CubeColor i_Color, TestCube i_Cube) { m_Cubes.Add(i_Color, i_Cube); m_Postition.Add(i_Cube.gameObject.transform.position); }
public void SelectCube(CubeID.CubeColor i_Cube) { m_Cubes[i_Cube].SelectCube(); }