public BaseResult ExportCubeGrid(long entityID) { try { BaseObject baseObj = SectorObjectManager.Instance.GetEntry(entityID); if (!(baseObj is CubeGridEntity)) { return(new BaseResult(string.Format("Entity {0} is not a cubeGrid", entityID), true)); } CubeGridEntity cubeGrid = (CubeGridEntity)baseObj; string date = DateTime.Now.ToString("yyyyMMddHHmmss"); //new FileInfo(Config.Settings.ExportShipPath + @"\" + cubeGrid.EntityId + ".sbc"); FileInfo file = new FileInfo(string.Format(@"{0}\{1}_{2}.sbc", Config.Settings.ExportShipPath, cubeGrid.EntityId, date)); cubeGrid.Export(file); SavedCubeGridManager.AddSavedCubeGrid(entityID, ulong.Parse(date), file); return(new BaseResult(string.Format("{0} exported successfully", entityID), false)); } catch (Exception e) { Log.Error(e); return(new BaseResult(string.Format("Internal error: {0}. See log for details", e.Message), true)); } }
public static bool Move(string userName, Vector3D position) { //CharacterEntity charEntity = SectorObjectManager.Instance.GetTypedInternalData<CharacterEntity>().FirstOrDefault(x => x.DisplayName.ToLower() == userName.ToLower() && x.Health > 0); MyObjectBuilder_Character charEntity = FindCharacter(userName); if (charEntity == null) { Essentials.Log.Info(string.Format("Unable to find CharacterEntity of '{0}'", userName)); return(false); } CubeGridEntity gridEntity = new CubeGridEntity(new FileInfo(Essentials.PluginPath + "MovePlayer.sbc")); gridEntity.EntityId = BaseEntity.GenerateEntityId(); foreach (MyObjectBuilder_CubeBlock block in gridEntity.BaseCubeBlocks) { // set ownership MyObjectBuilder_Cockpit cockpit = block as MyObjectBuilder_Cockpit; if (cockpit != null) { cockpit.Pilot = charEntity; } } gridEntity.PositionAndOrientation = new MyPositionAndOrientation(position, Vector3.Forward, Vector3.Up); Wrapper.GameAction(() => { MyObjectBuilder_EntityBase baseEntity = gridEntity.Export(); MyAPIGateway.Entities.RemapObjectBuilder(baseEntity); IMyEntity entity = MyAPIGateway.Entities.CreateFromObjectBuilderAndAdd(baseEntity); Type someManager = SandboxGameAssemblyWrapper.Instance.GetAssemblyType(SectorObjectManager.EntityBaseNetManagerNamespace, SectorObjectManager.EntityBaseNetManagerClass); Wrapper.InvokeStaticMethod(someManager, SectorObjectManager.EntityBaseNetManagerSendEntity, new object[] { entity.GetObjectBuilder() }); gridEntity = new CubeGridEntity((MyObjectBuilder_CubeGrid)entity.GetObjectBuilder(), entity); MyMultiplayer.ReplicateImmediatelly(MyExternalReplicable.FindByObject(entity)); }); DateTime _loadTime = DateTime.Now; while (gridEntity.IsLoading) { if (DateTime.Now - _loadTime > TimeSpan.FromSeconds(20)) { break; } } if (gridEntity.IsLoading) { Essentials.Log.Info("Failed to load cockpit entity: {0}", gridEntity.EntityId); return(false); } foreach (CubeBlockEntity block in gridEntity.CubeBlocks) { if (block is CockpitEntity) { block.IntegrityPercent = 0.1f; } } gridEntity.Dispose(); MyMultiplayer.ReplicateImmediatelly(MyExternalReplicable.FindByObject(gridEntity)); return(true); }
public override bool HandleCommand(ulong userId, string[] words) { if (!PluginSettings.Instance.DockingEnabled) { return(false); } if (words.Length < 1) { Communication.SendPrivateInformation(userId, GetHelp()); return(true); } String pylonName = String.Join(" ", words); /* * int timeLeft; * if (Entity.CheckCoolDown(pylonName, out timeLeft)) * { * Communication.Message(String.Format("The docking zone '{0}' is on cooldown. Please wait a {1} seconds before trying to dock/undock again.", pylonName, Math.Max(0, timeLeft))); * return; * } */ if (PlayerMap.Instance.GetPlayerIdsFromSteamId(userId).Count < 1) { Communication.SendPrivateInformation(userId, string.Format("Unable to find player Id: {0}", userId)); return(true); } long playerId = PlayerMap.Instance.GetPlayerIdsFromSteamId(userId).First(); Dictionary <String, List <IMyCubeBlock> > testList; List <IMyCubeBlock> beaconList; DockingZone.FindByName(pylonName, out testList, out beaconList, playerId); if (beaconList.Count == 4) { // Check ownership foreach (IMyCubeBlock entityBlock in beaconList) { IMyTerminalBlock terminal = (IMyTerminalBlock)entityBlock; if (!terminal.HasPlayerAccess(playerId)) { Communication.SendPrivateInformation(userId, string.Format("You do not have permission to use '{0}'. You must either own all the beacons or they must be shared with faction.", pylonName)); return(true); } } // Check for bounding box intsection of other docking zones int intersectElement = 0; if (Entity.CheckForIntersection(testList, beaconList, out intersectElement)) { Communication.SendPrivateInformation(userId, string.Format("The docking zone '{0}' intersects with docking zone '{1}'. Make sure you place your docking zones so they don't overlap.", pylonName, testList.ElementAt(intersectElement).Key)); return(true); } // Check if ship already docked in this zone IMyCubeBlock e = beaconList[0]; IMyCubeGrid parent = (IMyCubeGrid)e.Parent; long[] beaconListIds = beaconList.Select(b => b.EntityId).ToArray(); long ownerId = beaconList.First().OwnerId; List <DockingItem> checkItems = Docking.Instance.Find(d => d.PlayerId == ownerId && d.TargetEntityId == parent.EntityId && d.DockingBeaconIds.Intersect(beaconListIds).Count() == 4); if (checkItems.Count >= PluginSettings.Instance.DockingShipsPerZone) { Communication.SendPrivateInformation(userId, string.Format("Docking zone already '{0}' already contains the maximum capacity of ships.", pylonName)); return(true); } // Figure out center of docking area, and other distance information double maxDistance = 99; Vector3D vPos = new Vector3D(0, 0, 0); foreach (IMyCubeBlock b in beaconList) { Vector3D beaconPos = Entity.GetBlockEntityPosition(b); vPos += beaconPos; } vPos = vPos / 4; foreach (IMyCubeBlock b in beaconList) { Vector3D beaconPos = Entity.GetBlockEntityPosition(b); maxDistance = Math.Min(maxDistance, Vector3D.Distance(vPos, beaconPos)); } // Find ship in docking area IMyCubeGrid dockingEntity = null; HashSet <IMyEntity> cubeGrids = new HashSet <IMyEntity>(); MyAPIGateway.Entities.GetEntities(cubeGrids, f => f is IMyCubeGrid); foreach (IMyCubeGrid gridCheck in cubeGrids) { if (gridCheck.IsStatic || gridCheck == parent) { continue; } double distance = Vector3D.Distance(gridCheck.GetPosition(), vPos); if (distance < maxDistance) { dockingEntity = gridCheck; break; } } // Figure out if the ship fits in docking area, and then save ship if (dockingEntity != null) { // Get bounding box of both the docking zone and docking ship OrientedBoundingBoxD targetBounding = Entity.GetBoundingBox(beaconList); OrientedBoundingBoxD dockingBounding = Entity.GetBoundingBox(dockingEntity); // Make sure the docking zone contains the docking ship. If they intersect or are disjointed, then fail if (!Entity.GreaterThan(dockingBounding.HalfExtent * 2, targetBounding.HalfExtent * 2)) { Communication.SendPrivateInformation(userId, string.Format("The ship '{0}' is too large for it's carrier. The ship's bounding box must fit inside the docking zone bounding box!", dockingEntity.Name)); return(true); } if (targetBounding.Contains(ref dockingBounding) != ContainmentType.Contains) { Communication.SendPrivateInformation(userId, string.Format("The ship '{0}' is not fully inside the docking zone '{1}'. Make sure the ship is fully contained inside the docking zone", dockingEntity.Name, pylonName)); return(true); } // Calculate the mass and ensure the docking ship is less than half the mass of the dock float parentMass = Entity.CalculateMass(parent); float dockingMass = Entity.CalculateMass(dockingEntity); if (dockingMass > parentMass) { Communication.SendPrivateInformation(userId, string.Format("The ship you're trying to dock is too heavy for it's carrier. The ship mass must be less than half the large ship / stations mass! (DM={0}kg CM={1}kg)", dockingMass, parentMass)); return(true); } // Check to see if the ship is piloted, if it is, error out. // TODO: Check to see if we can get a real time copy of this entity? List <IMySlimBlock> blocks = new List <IMySlimBlock>(); dockingEntity.GetBlocks(blocks, x => x.FatBlock != null && x.FatBlock.BlockDefinition.TypeId == typeof(MyObjectBuilder_Cockpit)); foreach (IMySlimBlock slim_cbe in blocks) { MyObjectBuilder_Cockpit c = (MyObjectBuilder_Cockpit)slim_cbe.FatBlock.GetObjectBuilderCubeBlock(); if (c.Pilot != null) { Communication.SendPrivateInformation(userId, string.Format("Ship in docking zone '{0}' has a pilot! Please exit the ship before trying to dock. (Sometimes this can lag a bit. Wait 10 seconds and try again)", pylonName)); return(true); } } // Save position and rotation information. Some fun stuff here. // Get our dock rotation as a quaternion Quaternion saveQuat = Quaternion.CreateFromRotationMatrix(parent.WorldMatrix.GetOrientation()); // Transform docked ship's local position by inverse of the the parent (unwinds parent) and save it for when we undock Vector3D savePos = Vector3D.Transform(dockingEntity.GetPosition() - parent.GetPosition(), Quaternion.Inverse(saveQuat)); // Get local rotation of dock ship, and save it for when we undock saveQuat = Quaternion.Inverse(saveQuat) * Quaternion.CreateFromRotationMatrix(dockingEntity.WorldMatrix.GetOrientation()); // Serialize and save ship to file, then remove it // Save item DockingItem dockItem = new DockingItem(); dockItem.DockedEntityId = dockingEntity.EntityId; dockItem.TargetEntityId = parent.EntityId; dockItem.PlayerId = ownerId; dockItem.DockingBeaconIds = beaconList.Select(s => s.EntityId).ToArray(); dockItem.DockedName = dockingEntity.DisplayName; dockItem.SavePos = savePos; dockItem.SaveQuat = saveQuat; Docking.Instance.Add(dockItem); // Save ship to file and remove FileInfo info = new FileInfo(Essentials.PluginPath + String.Format("\\Docking\\docked_{0}_{1}_{2}.sbc", ownerId, parent.EntityId, dockingEntity.EntityId)); CubeGridEntity dockingGrid = new CubeGridEntity((MyObjectBuilder_CubeGrid)dockingEntity.GetObjectBuilder(), dockingEntity); if (!CubeGrids.WaitForLoadingEntity(dockingGrid)) { Communication.SendPrivateInformation(userId, string.Format("Failed to load entity for export: {0}", dockingGrid.EntityId)); return(true); } dockingGrid.Export(info); dockingGrid.Dispose(); Communication.SendPrivateInformation(userId, string.Format("Docked ship '{0}' in docking zone '{1}'.", dockItem.DockedName, pylonName)); /* * // Add a cool down * DockingCooldownItem cItem = new DockingCooldownItem(); * cItem.name = pylonName; * cItem.startTime = DateTime.Now; * PluginDocking.CooldownList.Add(cItem); */ } else { Communication.SendPrivateInformation(userId, string.Format("No ships in docking zone '{0}'.", pylonName)); } } else if (beaconList.Count > 4) { Communication.SendPrivateInformation(userId, string.Format("Too many beacons with the name or another zone with the name '{0}'. Place only 4 beacons to create a zone or try a different zone name.", pylonName)); } else { Communication.SendPrivateInformation(userId, string.Format("Can not locate docking zone '{0}'. There must be 4 beacons with the name '{0}' to create a docking zone. Beacons must be fully built!", pylonName)); } return(true); }