private void Update() { if (Input.GetKeyDown(resetKey)) { transform.position = Vector3.zero; _cubeDirectionStatus = CubeDirectionStatus.Center; } switch (_cubeDirectionStatus) { //めんどくさいしオイラー角で case CubeDirectionStatus.Center: rotVec.Set(0, 0, 0); break; case CubeDirectionStatus.Left: rotVec.Set(0, -30, 0); break; case CubeDirectionStatus.Right: rotVec.Set(0, 30, 0); break; } transform.eulerAngles = rotVec; transform.Translate(0, 0, moveSpeed * Time.deltaTime); }
private void OnGetReadInt(int _getData) { _cubeDirectionStatus = (CubeDirectionStatus)_getData; }