public void Render() { _cube = GameObject.CreatePrimitive(PrimitiveType.Cube); CubeData = _cube.AddComponent <CubeData>(); CubeData.SetName(Name); CubeData.SetInfluence(Influence); CubeData.SetColor(Color); _cube.transform.parent = MountNode.transform; _cube.name = Name; _cube.transform.position = Position; _cube.transform.localScale = new Vector3(0.1F, 0.1F, 0.1F) + new Vector3(Scale, Scale, Scale); _cube.GetComponent <Renderer>().material.color = Color; }