示例#1
0
    public static ActionSaveData CreateSaveData(CubeAction cubeAction)
    {
        ActionSaveData savedata = new ActionSaveData();

        if (cubeAction.GetType() == typeof(ActionRotateZXClockWise))
        {
            savedata.action = (int)ActionType.ZXClock;
        }
        else if (cubeAction.GetType() == typeof(ActionRotateZXCounterClockWise))
        {
            savedata.action = (int)ActionType.ZXCounterClock;
        }
        else if (cubeAction.GetType() == typeof(ActionRotateZYClockWise))
        {
            savedata.action = (int)ActionType.ZYClock;
        }
        else if (cubeAction.GetType() == typeof(ActionRotateZYCounterClockWise))
        {
            savedata.action = (int)ActionType.ZYCounterClock;
        }
        else if (cubeAction.GetType() == typeof(ActionRotateYXClockWise))
        {
            savedata.action = (int)ActionType.YXClock;
        }
        else if (cubeAction.GetType() == typeof(ActionRotateYXCounterClockWise))
        {
            savedata.action = (int)ActionType.YXCounterClock;
        }

        foreach (var cubeTile in cubeAction.GetCubeTileListReference())
        {
            savedata.cubeCollection.Add(cubeTile.GetComponent <CubeTileInfo>().GetID());
        }

        return(savedata);
    }