示例#1
0
 public bool IsNo()
 {
     if (GameMain.Instance.bOjisanCheck)
     {
         if (GameMain.Instance.OjisanCheckIndex == 1)
         {
             GameMain.Instance.bOjisanCheck = false;
             return(true);
         }
     }
     return(m_buttonYesNo.IsNo());
 }
示例#2
0
    // Update is called once per frame
    void Update()
    {
        //m_fTimer += Time.deltaTime;
        if (10.0f < m_fTimer)
        {
            m_bIsEnd = true;
        }

        if (m_buttonYesNo.IsYes())
        {
            m_bIsEnd = true;
            DataStaff staff;
            int       iStaffCost = 0;
            if (0 < m_iSetStaffSerial)
            {
                //GameMain.dbStaff.Update(
                Debug.Log(string.Format("set staff from backyard:{0}", m_iSetStaffSerial));
                string strNow = TimeManager.StrNow();
                Dictionary <string, string> dict = new Dictionary <string, string> ();
                dict.Add("office_serial", m_dataOffice.item_serial.ToString());
                dict.Add("item_serial", m_dispOffice.SelectingCageSerial.ToString());
                dict.Add("setting_time", "\"" + strNow + "\"");
                staff = GameMain.dbStaff.Update(m_iSetStaffSerial, dict);

                CsvStaffData staff_data = DataManager.GetStaff(m_iSetStaffId);
                iStaffCost = staff_data.coin;
            }
            else
            {
                staff = GameMain.dbStaff.Insert(m_iSetStaffId, m_dataOffice.item_serial, m_dispOffice.SelectingCageSerial);

                CsvStaffData staff_data = DataManager.GetStaff(m_iSetStaffId);
                if (0 < staff_data.coin)
                {
                    DataManager.user.AddGold(-1 * staff_data.coin);
                }
                else if (0 < staff_data.ticket)
                {
                    DataManager.user.AddTicket(-1 * staff_data.ticket);
                }
                else
                {
                    ;                    // エラーちゃう?
                }
                iStaffCost = staff_data.cost;
            }

            CtrlFieldItem fielditem = GameMain.ParkRoot.GetFieldItem(m_dispOffice.SelectingCageSerial);
            GameObject    objIcon   = PrefabManager.Instance.MakeObject("prefab/PrefIcon", fielditem.gameObject);
            CtrlIconRoot  iconRoot  = objIcon.GetComponent <CtrlIconRoot> ();
            iconRoot.Initialize(staff, fielditem);
            fielditem.Add(iconRoot);

            // 仕事の確認
            DataWork.WorkCheck();
            GameMain.Instance.HeaderRefresh();
            GameMain.ListRefresh = true;

            GameMain.Instance.m_iCostNokori -= iStaffCost;
        }
        else if (m_buttonYesNo.IsNo())
        {
            m_bIsEnd = true;
        }
        else
        {
            ;            //
        }

        m_iSelectingCageSerial = m_dispOffice.SelectingCageSerial;

        if (m_iSelectingCageSerialPre != m_iSelectingCageSerial)
        {
            if (0 < m_iSelectingCageSerialPre)
            {
                CtrlFieldItem script = GameMain.ParkRoot.GetFieldItem(m_iSelectingCageSerialPre);
                script.SetColor(Color.white);
            }
            if (0 < m_iSelectingCageSerial)
            {
                m_buttonYesNo.EnableButtonYes(true);

                CtrlFieldItem script = GameMain.ParkRoot.GetFieldItem(m_iSelectingCageSerial);
                script.SetColor(Color.red);
                m_iSelectingCageSerialPre = m_iSelectingCageSerial;
            }
        }
    }