private void OnDestroy() { _ctrlDifficultySelect = null; }
private IEnumerator DifficultySelectEnter() { _ctrlDifficultySelect = CtrlDifficultySelect.Instantiate(DifficultySelectPrefab.GetComponent <CtrlDifficultySelect>(), base.transform, key, App.GetTitleManager().GetSelectableDifficulty(), OnDecideDifficulty, OnCancel); yield return(null); }