public DataItemMaster(CsvItemData _data) { int count = 0; item_id = _data.item_id; status = 0; // 通常は利用できるとして扱う name = _data.name; category = _data.category; type = _data.type; cell_type = _data.cell_type; description = _data.description; need_coin = _data.need_coin; need_ticket = _data.need_ticket; need_money = _data.need_money; size = _data.size; cost = _data.cost; area = _data.area; revenue = _data.revenue; revenue_interval = _data.revenue_interval; revenue_up = _data.revenue_up; production_time = _data.production_time; setting_limit = _data.setting_limit; sub_parts_id = _data.sub_parts_id; open_item_id = _data.open_item_id; revenue_up2 = _data.revenue_up2; add_coin = _data.add_coin; item_id = _data.item_id; }
static public float GetSymbolRate() { float fTotalRate = 1.0f; //List<DataItem> symbol_list = GameMain.dbItem.Select (" type = " + ((int)(Define.Item.Type.SYMBOL)).ToString () + " "); List <DataItem> symbol_list = GameMain.dbItem.Select(Define.WHERE_PATTERN.RATE); foreach (DataItem symbol in symbol_list) { CsvItemData csv_symbol_item_data = DataManager.GetItem(symbol.item_id); if ((int)(fTotalRate * 100.0f) < csv_symbol_item_data.revenue_up) { fTotalRate = csv_symbol_item_data.revenue_up * 0.01f; } } return(fTotalRate); }
public void Init(int _iNokoriSec, int _iDepth, int _iItemId) { int iUseDepth = _iDepth + 5; m_sprBack.depth = iUseDepth; m_lbNokoriTime.depth = iUseDepth + 1; m_lbName.depth = iUseDepth + 1; CsvItemData item_data = DataManager.GetItem(_iItemId); m_lbName.text = item_data.name; m_eStep = STEP.INIT; m_eStepPre = STEP.MAX; // これはあまり意味ないかも m_iNokoriSec = _iNokoriSec; SetNokoriSec(m_iNokoriSec); //m_sprBack.gameObject.transform.localScale = new Vector3 (1.0f, 0.0f, 1.0f); return; }
public DataItem(MapChipCSV _mapChip, CsvItem _csvItem) { CsvItemData item_data = new CsvItemData(); foreach (CsvItemData data in _csvItem.All) { if (data.item_id == _mapChip.item_id) { item_data = data; } } item_serial = _mapChip.serial; item_id = _mapChip.item_id; category = item_data.category; x = _mapChip.x; y = _mapChip.y; width = item_data.size; //_mapChip.width height = item_data.size; //_mapChip.height status = 1; level = 1; collect_time = TimeManager.StrNow();; create_time = TimeManager.StrNow();; }
// Update is called once per frame void Update() { bool bInit = false; if (m_eStepPre != m_eStep) { m_eStepPre = m_eStep; bInit = true; //Debug.LogError (m_eStep); } switch (m_eStep) { case STEP.IDLE: if (bInit) { InputManager.Instance.m_TouchInfo.TouchON = false; m_YesNoButtonManager.TriggerClearAll(); m_bTapRelease = false; m_bButtonLock = false; Debug.Log(string.Format("x={0} y={1} size={2} ", m_editItem.m_dataItem.x, m_editItem.m_dataItem.y, m_editItem.m_dataItem.width)); } if (InputManager.Instance.m_TouchInfo.Swipe) { m_eStep = STEP.SWIPE; } else if (m_YesNoButtonManager.ButtonPushed) { if (m_YesNoButtonManager.Index == 0) { bool bAbleSet = Grid.AbleSettingItem(m_editItemMaster, m_iEditItemX, m_iEditItemY, m_DontSetGridList); if (bAbleSet) { m_eStep = STEP.SETTING; // わけあってこっちから鳴らします SoundManager.Instance.PlaySE(SoundName.SET_ITEM); } else { ; // エラー音 } } else { m_eStep = STEP.CANCEL; } m_YesNoButtonManager.TriggerClearAll(); m_bButtonLock = true; } else if (InputManager.Instance.m_TouchInfo.TouchON && m_bButtonLock == false) { int iGridX = 0; int iGridY = 0; if (Screen.height * 0.2f < InputManager.Instance.m_TouchInfo.TouchPoint.y) { if (GameMain.GetGrid(InputManager.Instance.m_TouchInfo.TouchPoint, out iGridX, out iGridY)) { if (GameMain.GridHit(iGridX, iGridY, m_editItem.m_dataItem, out m_iEditOffsetX, out m_iEditOffsetY)) { //iSelectSerial = data_item.item_serial; m_eStep = STEP.EDIT_TOUCH; //Debug.Log ("hit"); } else { //Debug.Log ("miss"); m_iTempX = iGridX; m_iTempY = iGridY; m_bTapRelease = true; } } } /* * if (GameMain.GetGrid (InputManager.Instance.m_TouchInfo.TouchPoint, out iGridX, out iGridY)) { * if (m_iEditItemX == iGridX && m_iEditItemY == iGridY) { * m_eStep = STEP.EDIT_TOUCH; * } else { * } * } */ } else if (InputManager.Instance.m_TouchInfo.TouchON == false) { if (m_bTapRelease == true) { m_bTapRelease = false; m_editItem.SetPos(m_iTempX, m_iTempY); m_iEditItemX = m_iTempX; m_iEditItemY = m_iTempY; m_editItem.m_dataItem.x = m_iEditItemX; m_editItem.m_dataItem.y = m_iEditItemY; bool bAbleSet = Grid.AbleSettingItem(m_editItemMaster, m_iEditItemX, m_iEditItemY, m_DontSetGridList); m_editItem.SetEditAble(bAbleSet); } m_bButtonLock = false; } else { } break; case STEP.HOLD: break; case STEP.SWIPE: if (bInit) { m_bTapRelease = false; } m_parkMain.goParkRoot.transform.localPosition += new Vector3(InputManager.Instance.m_TouchInfo.SwipeAdd.x, InputManager.Instance.m_TouchInfo.SwipeAdd.y, 0.0f); if (InputManager.Instance.m_TouchInfo.Swipe == false) { m_eStep = STEP.IDLE; } break; case STEP.EDIT_TOUCH: if (bInit) { InputManager.Instance.m_TouchInfo.TouchUp = false; } if (InputManager.Instance.m_TouchInfo.Swipe) { m_eStep = STEP.EDIT_SWIPE; } else if (InputManager.Instance.m_TouchInfo.TouchUp) { m_eStep = STEP.IDLE; } else { } break; case STEP.EDIT_SWIPE: if (InputManager.Instance.m_TouchInfo.TouchON) { int iGridX = 0; int iGridY = 0; if (GameMain.GetGrid(InputManager.Instance.m_TouchInfo.TouchPoint, out iGridX, out iGridY)) { if (iGridX != m_iEditItemX || iGridY != m_iEditItemY) { m_editItem.SetPos(iGridX - m_iEditOffsetX, iGridY - m_iEditOffsetY); m_iEditItemX = iGridX - m_iEditOffsetX; m_iEditItemY = iGridY - m_iEditOffsetY; m_editItem.m_dataItem.x = m_iEditItemX; m_editItem.m_dataItem.y = m_iEditItemY; bool bAbleSet = Grid.AbleSettingItem(m_editItemMaster, m_iEditItemX, m_iEditItemY, m_DontSetGridList); m_editItem.SetEditAble(bAbleSet); } } int iWidth = (int)(Screen.width * 0.1f); int iHeight = (int)(Screen.height * 0.3f); float fDelta = 20.0f; if (InputManager.Instance.m_TouchInfo.TouchPoint.x < iWidth) { //Debug.Log ("x short"); GameMain.ParkRoot.MoveAdd(fDelta, 0.0f); } else if ((Screen.width - iWidth) < InputManager.Instance.m_TouchInfo.TouchPoint.x) { //Debug.Log ("x high"); GameMain.ParkRoot.MoveAdd(fDelta * -1.0f, 0.0f); } else { } if (InputManager.Instance.m_TouchInfo.TouchPoint.y < (int)(Screen.height * 0.3f)) { //Debug.Log ("y short"); GameMain.ParkRoot.MoveAdd(0.0f, fDelta); } else if (((int)(Screen.height * 0.6f)) < InputManager.Instance.m_TouchInfo.TouchPoint.y) { //Debug.Log ("y high"); GameMain.ParkRoot.MoveAdd(0.0f, fDelta * -1.0f); } else { } //Debug.Log (InputManager.Instance.m_TouchInfo.TouchPoint); } else if (InputManager.Instance.m_TouchInfo.TouchUp) { m_eStep = STEP.IDLE; } break; case STEP.SETTING: if (bInit) { } if (0 < GameMain.Instance.m_iSettingItemSerial) { Debug.LogError(string.Format("setting serial:{0}", GameMain.Instance.m_iSettingItemSerial)); GameMain.dbItem.Update(GameMain.Instance.m_iSettingItemSerial, (int)Define.Item.Status.SETTING, m_iEditItemX, m_iEditItemY); } else { GameMain.Instance.m_iSettingItemSerial = GameMain.dbItem.Insert(m_editItemMaster, (int)Define.Item.Status.SETTING, m_iEditItemX, m_iEditItemY); CsvItemData item_data = DataManager.GetItem(m_editItemMaster.item_id); if (0 < item_data.need_coin) { DataManager.user.AddGold(-1 * item_data.need_coin); } else if (0 < item_data.need_ticket) { DataManager.user.AddTicket(-1 * item_data.need_ticket); } else { ; // エラーちゃう? // 課金アイテム } DataItem.OpenNewItem(m_editItemMaster.item_id); /* * List<DataItemMaster> open_item_list = GameMain.dbItemMaster.Select (string.Format (" status = {0} and open_item_id = {1} ", (int)Define.Item.Status.NONE, m_editItemMaster.item_id)); * foreach (DataItemMaster open_item in open_item_list) { * Dictionary<string , string > update_value = new Dictionary<string , string > (); * update_value.Add ("status", string.Format ( "{0}" , (int)Define.Item.Status.SETTING )); * GameMain.dbItemMaster.Update ( open_item.item_id , update_value); * } */ } TweenColorAll(m_editItem.gameObject, 0.025f, Color.white); TweenAlphaAll(m_editItem.gameObject, 0.025f, 1.0f); m_editItem.EditEnd(GameMain.Instance.m_iSettingItemSerial); Debug.Log(m_editItem.m_dataItem.width); GameMain.ParkRoot.AddFieldItem(m_editItem); GameMain.Instance.HeaderRefresh(); //m_fieldItemList.Add (m_editItem); GameMain.Instance.PreSettingItemId = m_editItem.m_dataItem.item_id; if (m_editItem.m_dataItem.item_id == Define.ITEM_ID_ROAD && m_parkMain.m_eEditMode == ParkMain.EDIT_MODE.NORMAL) { Debug.Log(m_editItem.m_dataItem.item_id); // ここでやり直し initialize(); } else { m_eStep = STEP.END; } break; case STEP.CANCEL: if (m_parkMain.m_eEditMode == ParkMain.EDIT_MODE.MOVE) { //DataItem return_data_item = GameMain.dbItem.Select (string.Format (" item_serial = {0} " , GameMain.Instance.m_iSettingItemSerial )); Debug.LogError(GameMain.Instance.m_iSettingItemSerial); DataItem return_data_item = GameMain.dbItem.Select(GameMain.Instance.m_iSettingItemSerial); m_iEditItemX = return_data_item.x; m_iEditItemY = return_data_item.y; m_eStep = STEP.SETTING; SoundManager.Instance.PlaySE(SoundName.BUTTON_CANCEL); } else { Destroy(m_editItem.gameObject); m_eStep = STEP.END; } break; case STEP.END: break; case STEP.MAX: default: break; } }
public int GetUriagePerHour() { float fTotalRate = GetSymbolRate(); int iRet = 0; bool bHalf = true; CtrlFieldItem ctrlFieldItem = GameMain.ParkRoot.GetFieldItem(item_serial); //Debug.LogError (item_serial); if (ctrlFieldItem != null) { //Debug.LogError (ctrlFieldItem.m_dataItem.category); } if (ctrlFieldItem != null && ctrlFieldItem.m_eRoad == Define.ROAD.CONNECTION_SHOP) { bHalf = false; //Debug.LogError ("here "); } //Debug.LogError (bHalf); // 例外?処理 CsvItemData csv_item_data = DataManager.GetItem(item_id); if (0 < csv_item_data.revenue) { int iCount = 3600 / csv_item_data.revenue_interval; // お店自体金額回収 iRet = iCount * csv_item_data.revenue; if (bHalf) { iRet /= 2; } if (status == 0) { iRet = 0; } iRet = (int)(iRet * fTotalRate); return(iRet); } List <DataMonster> monster_list = GameMain.dbMonster.Select(" item_serial = " + item_serial.ToString()); int iUriageMax = 0; foreach (DataMonster monster in monster_list) { CsvMonsterData monster_csv = DataManager.GetMonster(monster.monster_id); int iCount = 3600 / monster_csv.revenew_interval; iUriageMax += monster_csv.revenew_coin * iCount; } CsvItemDetailData item_detail_data = DataManager.GetItemDetail(item_id, level); iUriageMax = (iUriageMax * item_detail_data.revenue_rate) / 100; iRet = iUriageMax; if (bHalf) { iRet /= 2; } iRet = (int)(iRet * fTotalRate); return(iRet); }
public int GetCollect(bool _bCollect, out int _iCollectGold, out int _iCollectExp) { float fTotalRate = GetSymbolRate(); int iCollectGold = 0; int iCollectExp = 0; List <DataMonster> monster_list = GameMain.dbMonster.Select(" item_serial = " + item_serial.ToString()); foreach (DataMonster monster in monster_list) { int iTempGold = 0; int iTempExp = 0; monster.GetCollect(_bCollect, out iTempGold, out iTempExp); iCollectGold += iTempGold; iCollectExp += iTempExp; } int iShopCollectGold = 0; CsvItemData csv_item_data = DataManager.GetItem(item_id); if (0 < csv_item_data.revenue) { // お店自体金額回収 double diffSec = TimeManager.Instance.GetDiffNow(collect_time).TotalSeconds * -1.0d; double dCount = diffSec / csv_item_data.revenue_interval; iShopCollectGold = (int)dCount * csv_item_data.revenue; /* * Debug.LogError (collect_time); * Debug.LogError (diffSec); * Debug.LogError (dCount); * Debug.LogError (iShopCollectGold); */ if (_bCollect) { double amari = diffSec % csv_item_data.revenue_interval; string strNow = TimeManager.StrGetTime(-1 * (int)amari); Dictionary <string, string> dict = new Dictionary <string, string> (); dict.Add("collect_time", "\"" + strNow + "\""); GameMain.dbItem.Update(item_serial, dict); } } if (0 < iShopCollectGold) { iCollectGold = iShopCollectGold; } else { CsvItemDetailData item_detail_data = DataManager.GetItemDetail(item_id, level); iCollectGold = (iCollectGold * item_detail_data.revenue_rate) / 100; } // お店のぶんも計上 CtrlFieldItem ctrlFieldItem = GameMain.ParkRoot.GetFieldItem(item_serial); if (ctrlFieldItem != null && ctrlFieldItem.m_eRoad != Define.ROAD.CONNECTION_SHOP) { iCollectGold /= 2; iCollectExp /= 2; } //Debug.Log( string.Format( "rate:{0}" ,fTotalRate )); iCollectGold = (int)(iCollectGold * fTotalRate); _iCollectGold = iCollectGold; _iCollectExp = iCollectExp; return(iCollectGold); }
// Update is called once per frame void Update() { bool bInit = false; if (m_eStepPre != m_eStep) { m_eStepPre = m_eStep; bInit = true; Debug.Log(m_eStep); } switch (m_eStep) { case STEP.IDLE: if (bInit) { m_parkMain.m_bInputTrigger = false; InputManager.Instance.m_TouchInfo.TouchUp = false; // 更新 DataManager.Instance.m_ItemDataList = GameMain.dbItem.Select(" status != 0 "); m_fLongTapTime = 0.0f; m_bLongTapCheck = false; GameMain.Instance.BuildingSerial = 0; } if (0 < GameMain.Instance.SwitchItemSerial) { int iSelectSerial = GameMain.Instance.SwitchItemSerial; GameMain.Instance.m_iSettingItemSerial = iSelectSerial; GameMain.Instance.SwitchItemSerial = 0; m_selectItem = GameMain.dbItem.Select(iSelectSerial); SoundManager.Instance.PlaySE(SoundName.BUTTON_SELECT); CtrlFieldItem field_item = GameMain.ParkRoot.GetFieldItem(iSelectSerial); GameMain.Instance.SetStatus(GameMain.STATUS.CAGE_DETAIL); } else if (GameMain.Instance.TutorialInputLock == true) { // チュートリアルの入力制限中はすぐ終わる } else if (InputManager.Instance.IsPinch()) { m_eStep = STEP.PINCH; } else if (InputManager.Instance.m_TouchInfo.Swipe) { m_eStep = STEP.SWIPE; } else if (InputManager.Instance.m_TouchInfo.TouchUp) { InputManager.Instance.m_TouchInfo.TouchUp = false; int iGridX = 0; int iGridY = 0; if (GameMain.GetGrid(InputManager.Instance.m_TouchInfo.TouchPoint, out iGridX, out iGridY)) { int iSelectSerial = 0; if (0 < GameMain.Instance.BuildingSerial) { iSelectSerial = GameMain.Instance.BuildingSerial; GameMain.Instance.BuildingSerial = 0; } else { foreach (DataItem data_item in DataManager.Instance.m_ItemDataList) { if (GameMain.GridHit(iGridX, iGridY, data_item)) { iSelectSerial = data_item.item_serial; } } } if (0 < iSelectSerial) { Debug.Log("hit:serial=" + iSelectSerial.ToString()); GameMain.Instance.m_iSettingItemSerial = iSelectSerial; m_selectItem = GameMain.dbItem.Select(iSelectSerial); int iCategory = m_selectItem.category; if (iCategory == (int)Define.Item.Category.SHOP) { SoundManager.Instance.PlaySE(SoundName.BUTTON_SELECT); CtrlFieldItem field_item = GameMain.ParkRoot.GetFieldItem(iSelectSerial); if (field_item.IsReady()) { m_iNokoriTime = field_item.GetNokoriTime(); m_eStep = STEP.SPEED_BUILD_CHECK; } else { m_eStep = STEP.SHOP; } } else if (iCategory == (int)Define.Item.Category.CAGE) { SoundManager.Instance.PlaySE(SoundName.BUTTON_SELECT); CtrlFieldItem field_item = GameMain.ParkRoot.GetFieldItem(iSelectSerial); if (field_item.IsReady()) { m_iNokoriTime = field_item.GetNokoriTime(); m_eStep = STEP.SPEED_BUILD_CHECK; } else { GameMain.Instance.SetStatus(GameMain.STATUS.CAGE_DETAIL); } } else if (iCategory == (int)Define.Item.Category.OFFICE) { SoundManager.Instance.PlaySE(SoundName.BUTTON_SELECT); CtrlFieldItem field_item = GameMain.ParkRoot.GetFieldItem(iSelectSerial); if (field_item.IsReady()) { m_iNokoriTime = field_item.GetNokoriTime(); m_eStep = STEP.SPEED_BUILD_CHECK; } else { GameMain.Instance.SetStatus(GameMain.STATUS.OFFICE_DETAIL); } } else { } break; } } } else if (m_parkMain.m_bInputTrigger == false && InputManager.Instance.m_TouchInfo.TouchON) { m_parkMain.m_bInputTrigger = true; Vector2 pos = InputManager.Instance.m_TouchInfo.TouchPoint; Vector2 offset = new Vector2(Screen.width * 0.5f, Screen.height * 0.5f - 40.0f); Vector2 use = InputManager.Instance.m_TouchInfo.TouchPoint - offset; } else if (InputManager.Instance.m_TouchInfo.TouchON == false) { m_parkMain.m_bInputTrigger = false; } else if (InputManager.Instance.m_TouchInfo.TouchON && m_bLongTapCheck == false) { if (m_fLongTapTime < Define.LONG_TAP_TIME) { m_fLongTapTime += Time.deltaTime; } else { int iGridX = 0; int iGridY = 0; if (GameMain.GetGrid(InputManager.Instance.m_TouchInfo.TouchPoint, out iGridX, out iGridY)) { int iSelectSerial = 0; foreach (DataItem data_item in DataManager.Instance.m_ItemDataList) { if (GameMain.GridHit(iGridX, iGridY, data_item)) { iSelectSerial = data_item.item_serial; } } if (0 < iSelectSerial) { Debug.Log("hit:serial=" + iSelectSerial.ToString()); GameMain.Instance.m_iSettingItemSerial = iSelectSerial; m_selectItem = GameMain.dbItem.Select(iSelectSerial); int iCategory = m_selectItem.category; if (iCategory == (int)Define.Item.Category.SHOP) { } else if (iCategory == (int)Define.Item.Category.CAGE) { } else if (iCategory == (int)Define.Item.Category.OFFICE) { } else { } m_eStep = STEP.END; break; } } } } else { } break; case STEP.SWIPE: m_parkMain.goParkRoot.transform.localPosition += new Vector3(InputManager.Instance.m_TouchInfo.SwipeAdd.x, InputManager.Instance.m_TouchInfo.SwipeAdd.y, 0.0f); float fMaxX = (DataManager.user.m_iWidth) * Define.CELL_X_DIR.x; float fMinX = fMaxX * -1.0f; if (m_parkMain.goParkRoot.transform.localPosition.x < fMinX) { m_parkMain.goParkRoot.transform.localPosition = new Vector3(fMinX, m_parkMain.goParkRoot.transform.localPosition.y, m_parkMain.goParkRoot.transform.localPosition.z); } else if (fMaxX < m_parkMain.goParkRoot.transform.localPosition.x) { m_parkMain.goParkRoot.transform.localPosition = new Vector3(fMaxX, m_parkMain.goParkRoot.transform.localPosition.y, m_parkMain.goParkRoot.transform.localPosition.z); } else { } float fMaxY = 0.0f; float fMinY = (DataManager.user.m_iHeight * 2) * Define.CELL_X_DIR.y * -1.0f; if (m_parkMain.goParkRoot.transform.localPosition.y < fMinY) { m_parkMain.goParkRoot.transform.localPosition = new Vector3(m_parkMain.goParkRoot.transform.localPosition.x, fMinY, m_parkMain.goParkRoot.transform.localPosition.z); } else if (fMaxY < m_parkMain.goParkRoot.transform.localPosition.y) { m_parkMain.goParkRoot.transform.localPosition = new Vector3(m_parkMain.goParkRoot.transform.localPosition.x, fMaxY, m_parkMain.goParkRoot.transform.localPosition.z); } else { } if (InputManager.Instance.m_TouchInfo.Swipe == false) { m_eStep = STEP.IDLE; } break; case STEP.PINCH: if (bInit) { m_fPinchValueBase = InputManager.Instance.m_TouchInfo.PinchPos.magnitude; m_fPinchValue = m_fPinchValueBase; //m_fPinchValue = InputManager.Instance.m_TouchInfo.PinchDelta; Debug.Log(InputManager.Instance.m_TouchInfo.PinchPos); } //Debug.Log (string.Format ("base={0} now={1} rate={2} ", InputManager.Instance.m_TouchInfo.PinchDelta, m_fPinchValue, (InputManager.Instance.m_TouchInfo.PinchDelta / m_fPinchValue))); Debug.Log(string.Format("base={0} now={1} delta={2} rate={3} ", m_fPinchValueBase, m_fPinchValue, InputManager.Instance.m_TouchInfo.PinchDelta, (m_fPinchValue / m_fPinchValueBase))); // ここの判定危険かも if (InputManager.Instance.IsPinch() == false && InputManager.Instance.m_TouchInfo.TouchUp) { m_eStep = STEP.IDLE; } else { m_fPinchValue = InputManager.Instance.m_TouchInfo.PinchDelta; m_fPinchValue *= 0.001f; float fRate = GameMain.ParkRoot.myTransform.localScale.x; fRate += m_fPinchValue; if (fRate < 0.5f) { fRate = 0.5f; } else if (2.0f < fRate) { fRate = 2.0f; } GameMain.ParkRoot.myTransform.localScale = new Vector3(fRate, fRate, fRate); } break; case STEP.SHOP: if (bInit) { GameObject objShopDetail = PrefabManager.Instance.MakeObject("prefab/PrefShopDetail", gameObject); m_ctrlShopDetail = objShopDetail.GetComponent <CtrlShopDetail> (); m_ctrlShopDetail.Init(m_selectItem, m_parkMain.m_csParkRoot); //m_selectItem; } if (m_ctrlShopDetail.IsEnd()) { Destroy(m_ctrlShopDetail.gameObject); m_ctrlShopDetail = null; m_eStep = STEP.IDLE; } break; case STEP.SPEED_BUILD_CHECK: if (bInit) { //PrefItemCheck GameObject objOjisan = PrefabManager.Instance.MakeObject("prefab/PrefItemCheck", gameObject); m_itemCheck = objOjisan.GetComponent <CtrlItemCheck> (); string strNokoriTime = makeNokoriTime(m_iNokoriTime); int iNeedTicket = RequireTicketNum(m_iNokoriTime); m_itemCheck.Initialize(m_selectItem.item_id, string.Format("この施設は完成まで\n{0}です\n\nチケット{1}枚で\nすぐに完成します。", strNokoriTime, iNeedTicket)); if (DataManager.user.m_iTicket < iNeedTicket) { m_itemCheck.YesOrNo.EnableButtonYes(false); } } if (m_itemCheck.IsYes()) { m_eStep = STEP.SPEED_BUILD; } else if (m_itemCheck.IsNo()) { Destroy(m_itemCheck.gameObject); m_eStep = STEP.IDLE; } else { } break; case STEP.SPEED_BUILD: Destroy(m_itemCheck.gameObject); CsvItemData csv_item_data = DataManager.GetItem(m_selectItem.item_id); Dictionary <string, string> dict = new Dictionary <string, string> (); //dict.Add ("create_time", "\"1900-01-01 00:00:00\""); //dict.Add ("setting_time", "\""+ TimeManager.StrGetTime() + "\""); dict.Add("create_time", "\"" + TimeManager.StrGetTime(-1 * csv_item_data.production_time) + "\""); GameMain.dbItem.Update(m_selectItem.item_serial, dict); DataManager.user.AddTicket(-1 * RequireTicketNum(m_iNokoriTime)); // 仕事の確認 DataWork.WorkCheck(); GameMain.Instance.HeaderRefresh(); m_eStep = STEP.IDLE; break; default: break; } }