public Force[] GetGlobalEquivalentNodalLoads(CstElement element)
        {
            var a = (element as CstElement).GetArea();

            Vector local = Vector.Zero;

            if (CoordinationSystem == CoordinationSystem.Global)
            {
                var global = new Vector(_ux, _uy, _uz);

                local = element.TranformGlobalToLocal(global);
            }
            else
            {
                local = new Vector(_ux, _uy, _uz);
            }

            local.Z = 0;//CST only local Ux and Uy

            var glob = element.TranformLocalToGlobal(local);

            var buf = new Force[] { new Force(glob * a / 3, Vector.Zero), new Force(glob * a / 3, Vector.Zero), new Force(glob * a / 3, Vector.Zero) };

            return(buf);
        }
        private void AddCstElement(MeshBuilder bldr, CstElement elm)
        {
            PolygonYz section = null;

            var r = ElementVisualThickness / 2;


            var p1 = elm.Nodes[0].Location;
            var p2 = elm.Nodes[1].Location;
            var p3 = elm.Nodes[2].Location;


            bldr.AddTriangle(p1, p3, p2);
        }