/** * Print the Csound output to the Unity message console. No need to call this manually, it is set up and controlled in the CsoundUnity Awake() function. */ void logCsoundMessages() { //print Csound message to Unity console.... for (int i = 0; i < csound.getCsoundMessageCount(); i++) { print(csound.getCsoundMessage()); } }
/** * Print the Csound output to the Unity message console. No need to call this manually, it is set up and controlled in the CsoundUnity Awake() function. */ void logCsoundMessages() { //print Csound message to Unity console.... for (int i = 0; i < csound.getCsoundMessageCount(); i++) { Debug.Log(csound.getCsoundMessage() + "\n"); } }