public void RenderToGlRecursive(Csg.Solids.Mesh objectToProcess) { RGBA_Floats partColor = new RGBA_Floats(.8, .8, 1); RenderMeshToGl.Render(objectToProcess.GetMesh(), partColor); }
public PolygonMesh.Mesh CsgToMeshRecursive(Csg.Solids.Mesh objectToPrecess) { return(objectToPrecess.GetMesh()); }