private void SetState(Cs state, bool value) { if (value == true) _States |= state; else _States &= ~state; }
private bool TestState(Cs state) { return ((_States & state) == state); }
private void SetState(Cs state, bool value) { if (value == true) _States |= state; else _States &= ~state; }
private bool TestState(Cs state) { return ((_States & state) == state); }