private void A() { var A = new CryptoLicense { StorageMode = LicenseStorageMode.ToRegistry }; A.ValidationKey = "AAAGgAGk/ESIIO4iJmXxVD/yH4xiLHGJIczm6SCvCAW157h/ew7tiYv/WJW0ug9nic4mf6y5GRywt0rBrFBL80Rb5otI+3AM79U669OUUIcdgP0tqaNSMUbAbLqXn6E/jispyo+R1LyUeKhNgk30iNJnto3C9LP6ASrQNA7jDWSQLWyrw94ztXc2vXSzzzpaRD0Jb3zWEqI9YY7QapnHMa/v0XI7pvK6aq46zgeZUP90yDbiHZjL7GU7R0qJOz8p3zI+6XPPKBohdfin9DcZ6QPJr9utB39wIJU6Mdx4i0acabWCGo1QeAmdUJ8Hvsc2EZ5Dpw0fFt2VfET4upf48aVpsx810oFJb4W70Y7+li5IO8Th9vcREF7OGaB1UasOppI5LCSEdgkv48r9PGldmkE58nAKjEBSp3MNVvhONMZrMPmozU/8YXttYEfmOxA7+5AaDLzJyJV5S38XC+4/0r7jOnezUggFGqjJ4gJIRXFHVMCcc8cRDQojYWzmKYloNF+2FlUDAAEAAQ=="; if (!A.Load()) { A.LicenseCode = "FgIkgTXjr2eZvNMBHgABbu29HnCHi267VJes6C+npz2IlKXxf3y6jv5STVfbfl6rU0s5pSByRT4ZclC9HYDwFg9TkLeIbowTpMNu+EFBVTILkovs7LfCIizYUZsfriR0sArMQCPzk5gP2dOdCK3Z+AyuovflkfissyJ+KAjDBYshohQ4yZdHIjPUhxA+TLc6mXv+GQTyrfFK/M1AFbJzj1km0UoeMhjRZ9SI2kh3bv5/QI8o18h9Fysa3aFRcVlGIi1ADHZGbcQK8XFzbicIyh1IVPoSRNtMzE3GeOQdzPL6YybM4+YQNIC+/yodUXbGUr9ldkMqTK7UoYtgTrTOgqJTOD/rPQrRQe4q5A40ZMSXtGu06tiZl+rfGzwlt9Aaalx8DGkV7Aixy2MGDNIxkVxIsVdmSP/BXLs9Qp8lPWpAGHG0nYZZr8iGNa9tpZ27lypQFrJdyrlYhL72vhcNlDSleR7Zn3AvyGJIvkKmzXwu/0f5bW/DAnhY7N49TmsR8LEjl7VHUallQ5ONI7iZ"; A.Save(); } if (!A.ShowEvaluationInfoDialog("Satış", "https://www.facebook.com/profile.php?id=100002547964778")) { Shutdown(); } A.Dispose(); }
public bool EvaluateLicense() { /* * This code demonstrates typically evaluation license scenario. The idea is as follows.... * First you check if a full license is present (using CryptoLicense.Load method). * If .Load returns false, you switch to a hardcoded evaluation license code (using .LicenseCode property). * Then, you validate using .Status property. * * Even if user uninstalls, all the usage data associated which each license code remains in the * registry and if user reinstalls, the evaluation continues from where it left off. */ var licenseValid = false; CryptoLicense license = CreateLicense(); // The license will be loaded from/saved to the registry license.StorageMode = LicenseStorageMode.ToRegistry; // To avoid conflicts with other scenarios from this sample, the default load/save registry key is changed license.RegistryStoragePath = license.RegistryStoragePath + "EvalLicense"; // The remove method can be useful during development and testing - it deletes a previously saved license. //license.Remove(); // Another useful method during development and testing is .ResetEvaluationInfo() // Load the license from the registry bool loadDialog = !license.Load() || license.Status != LicenseStatus.Valid; if (loadDialog) { string dialogMessage = !license.Load()?"Licensing missing, enter the license key": license.Status != LicenseStatus.Valid?"Licensing expired, enter a new license key": "Licensing missing, enter the license key"; // When app runs for first time, the load will fail, so specify an evaluation code.... // This license code was generated from the Generator UI with a "Limit Usage Days To" setting of 30 days. LicenseForm licenseForm = new LicenseForm(); licenseForm.labelMessage.Text = dialogMessage; if (licenseForm.ShowDialog() == DialogResult.OK) { string licenseKey = licenseForm.textBoxLicense.Text; license.LicenseCode = licenseKey; // Save it so that it will get loaded the next time app runs if (license.Status != LicenseStatus.Valid) { licenseValid = false; } else { license.Save(); licenseValid = true; } } else { Environment.Exit(0); } } if (license.Status != LicenseStatus.Valid) { licenseValid = false; } else { licenseValid = true; } return(licenseValid); // ShowEvaluationInfoDialog shows the dialog only if the license specifies evaluation limits if (license.ShowEvaluationInfoDialog("GrabCaster", "http://www.grabcaster.io") == false) { // license has expired, new license entered is also expired // or user choose the 'Exit Program' option licenseValid = false; // In your app, you may wish to exit app when eval license has expired Application.Exit(); } else { // The current license is valid or the new license entered is valid // or the user choose the 'Continue Evaluation' option // If the user enters a new valid license code, it replaces the existing code // and is automatically saved to the currently specified // storage medium (registry in this sample) using the CryptoLicense.Save method. // The new license code is thus available the next time your software runs. // We still need to check whether the license is an evaluation license if (license.IsEvaluationLicense() == true) { // reduce functionality in evaluation version if so desired licenseValid = true; } } license.Dispose(); // Be sure to call Dispose during app exit or when done using the CryptoLicense object return(licenseValid); }