// Use this for initialization void Start() { gameManager = Database.GameManager(); battleManager = Database.BattleManager(); player = gameManager.player; gameManager.uiManager = this; setUp(); updateUI(); }
public void Init() { definitionsDatabase = new DefinitionsDatabase(); battleActorDatabase = new BattleActorDatabase(); chunkDatabase = new ChunkDatabase(); effectDatabase = new EffectDatabase(); equipmentDatabase = new EquipmentDatabase(); formulaDatabase = new FormulaDatabase(); itemDatabase = new ItemDatabase(); playerDatabase = new PlayerDatabase(); skillDatabase = new SkillDatabase(); statusDatabase = new StatusDatabase(); gameManager = new CruxGameManager(); battleManager = new BattleManager(); }