public void SetUpState() { CrossPlatformInputManager.SetButtonUp(Name); }
public void OnPointerUp(PointerEventData eventData) { CrossPlatformInputManager.SetButtonUp(buttonName); }
// Use this for initialization void Start() { Time.timeScale = 1; CrossPlatformInputManager.SetButtonUp("Fire"); var behave = GameObject.FindGameObjectWithTag("Behaviour").GetComponent <GameBehavior>(); strength = behave.getStrength(); agility = behave.getAgility(); inteligence = behave.getInteligence(); vitality = behave.getVitality(); isShooting = false; //NOVA LOGICA if (vitality <= 10) { maxLife = vitality * 10; } else if (vitality > 10 && vitality <= 20) { maxLife = vitality * 12; } else if (vitality > 20 && vitality <= 30) { maxLife = vitality * 15; } else { maxLife = vitality * 17; } if (strength <= 10) { baseDamage = strength + 2; } else if (strength > 10 && strength <= 20) { baseDamage = strength + 4; } else if (strength > 20 && strength <= 30) { baseDamage = strength + 6; } else { baseDamage = strength + 8; } speed = 1 + agility * 0.01f; life = maxLife; behave.life = life; behave.maxLife = maxLife; experience = behave.experience; if (life <= 0) { life = maxLife; } neededExperience = behave.neededExperience; HUD = GameObject.FindGameObjectWithTag("HUD"); //HUD hudGame = HUD.GetComponent <HUDGame> (); hudGame.initLife(); hudGame.takeDamage(); hudGame.incrementXp(); direction = 0; shootDirection = 0; bothAnimator = transform.GetComponent <Animator> (); legAnimator = transform.Find("Legs").GetComponent <Animator>(); torsoAnimator = transform.Find("Torso").GetComponent <Animator>(); torsoAnimator.SetInteger("Weapon", behave.selectedWeapon); behave.pause = false; extraTime = (float)behave.getInteligence() / (float)4; timeToStopSkill += extraTime; reloadingTime = 20; }
public void OnPointerUp(PointerEventData eventData) { CrossPlatformInputManager.SetButtonUp(Name); print("Up registered"); // vbutton.Released(); }
/// <summary> /// presses the endturn button up /// </summary> public void Button_End_Turn_Up() { CrossPlatformInputManager.SetButtonUp("endturn"); }