public void finishedInput() { CrossLevel.AddScore(CrossLevel.Level, GameObject.FindGameObjectWithTag("NewName").GetComponent <Text>().text); GameObject.FindGameObjectWithTag("Input").SetActive(false); for (int i = 1; i <= 10; i++) { text[i].text = i + " " + CrossLevel.Names[i - 1] + " " + CrossLevel.Scores[i - 1]; } StartCoroutine(loadTitle()); }
void Start() { //CrossLevel.readScores(); CrossLevel.TestScore(CrossLevel.Level); text = GetComponentsInChildren <Text>(); // text [0] is the title for (int i = 1; i <= 10; i++) { text[i].text = i + " " + CrossLevel.Names[i - 1] + " " + CrossLevel.Scores[i - 1]; } if (!CrossLevel.newHighScore) { GameObject.FindGameObjectWithTag("Input").SetActive(false); StartCoroutine(loadTitle()); } }