private void Start() { originalColor = plantImage.color; miniGameManager = GameObject.FindGameObjectWithTag("MiniGameScoreManager").GetComponent <CropHarvestMiniGame>(); Vector3 position = transform.position; position.z -= 0.1f; harvestableCropPrefab = Instantiate(harvestableCropPrefab, position, new Quaternion(), transform.parent); harvestableCropPrefab.SetActive(false); //Let minGameManager know how many crops are needed to beat the mini game miniGameManager.IncrementRequiredScore(); StartCoroutine(DisplayNeeds()); }
void Start() { miniGameManager = GameObject.FindGameObjectWithTag("MiniGameScoreManager").GetComponent <CropHarvestMiniGame>(); }