// constructor public TurnQ(int turnDurat) { queue = new List <Unit>(); gameClock = new Cronometer(); timeUnit = 0; turnDuration = turnDurat; }
public static void spawnMinions() { Printer.printLogfColor(Printer.normalLog, "Minion Spawn", ConsoleColor.Green); Cronometer clock = getBattle().getQueue().getGameClock(); bool siege = (clock.getMinute() == 0); bool super = false; for (int i = 0; i < 3; i++) { spawnMinionsInLane(i, true, siege, super); spawnMinionsInLane(i, false, siege, super); } }